Leeroy, lawful female ungenomoldic Jedi ------------- +..r.....d&.| |............ |...........| |............ - ----------- [Leeroy the Hell Master] St17 Dx6 Co16 In8 Wi10 Ch5 JedUngFemLaw Dlvl:1 $0 HP71(71) Pw15(15) AC-3 HD13 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a female hell master! Wiped out all ungenomolds. You feel dead inside. The moon is waxing tonight. Pick an object. In what direction? [hykulnjb><] Never mind. yellow lightsaber - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does randomized damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: displacement You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 7 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 99% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 97% Tool drop chance was reduced to 91% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: divination spells (turn 35) The following skill became untrainable if you tried to train it too early: elemental spells (turn 918) The following skill became untrainable after a while: spear (turn 12242) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 61638) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 73778 Monster spawn increase reached its maximum at turn 155958 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 507780 The monster class that cannot be genocided was grue The monster class that was spawned more often: humanoid (freq bonus 8) The monster species that spawned more often: huge brown bat (freq bonus 18) The monster species that spawned more often: superstitious person (freq bonus 20) The monster species that spawned more often: gelugon (freq bonus 36) The monster species that spawned more often: dancing dragon (freq bonus 30) The monster species that spawned more often: message demon (freq bonus 18) The monster species that spawned more often: Vilea's sister (freq bonus 30) The monster species that spawned more often: swamp dweller (freq bonus 11) The monster species that spawned more often: gab commented (freq bonus 60) The monster species that spawned more often: nether lich (freq bonus 135) The monster species that spawned more often: boronic outrooting (freq bonus 20) The monster species that spawned more often: sprinkling elucidator gusseting girly weight (freq bonus 40) The monster species that spawned more often: air bowl (freq bonus 26) The monster species that spawned more often: effected humidifying (freq bonus 24) The monster species that spawned more often: hungry force fungus (freq bonus 18) The monster species that spawned more often: sludge force fungus (freq bonus 20) The monster species that spawned more often: Schrumpel (freq bonus 20) The monster species that spawned more often: tangible integrative (freq bonus 10) The monster species that spawned more often: Bundly Ann (freq bonus 20) The monster species that spawned more often: nasty spined devil (freq bonus 40) The monster species that spawned more often: dark elven priest (freq bonus 42) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 6) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 8) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster species that never randomly spawned: tangence manifold peppering blue The monster species that never randomly spawned: hitter goblin The monster species that never randomly spawned: fruit flyler The monster species that never randomly spawned: predator hellcat The monster species that never randomly spawned: sexxy robber The monster species that never randomly spawned: evasive troll The monster species that never randomly spawned: danube eyeshot feeblish reassert The monster species that never randomly spawned: dark laser The monster species that never randomly spawned: flozen spirit The monster species that never randomly spawned: floodwave The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: message filter helmet (netradiation helmet) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 3) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 45) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 13) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 112) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 87) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 7) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 4) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 2) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 21) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 4) Next attribute increase check would have come at turn 554 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having stealth (0) You were warned You had automatic searching You had infravision You had 1500 points of nutrition remaining You were polymorphing You were polymorphed into a hell master Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (242) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (inverse gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (viking helmet) * skullcap (poor helmet) * flack helmet (anti-government helmet) * crystal helm (resounding helmet) * mining helm (radiant helmet) * field helm (cone-shaped helmet) * helm of safeguard (weeping helmet) * war hat (green bowel) * plasteel gloves (white gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (padded gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (mud boots) * boots of safeguard (hot boots) Scrolls scroll of healing (KLOCK DOCK KAPOW) scroll of mana (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of phase door (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of standard id (BIRD STUNT IS BETTER) scroll of cure (WOE AKUET AAAAAAA) * scroll of extra healing (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) * scroll of greater mana restoration (SEXY BUTT CHEEKS) scroll of genocide (TOME IS A CREATION BY DARKGOD) Wands wand of death (pallet) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.