Leeroy, lawful male ungenomoldic Jedi ------------ |....v...... |..........| |..........| |........... ------------ [Leeroy the Noisy Vortex] St16 Dx7 Co7 In9 Wi5 Ch5 JedUngMalLaw Dlvl:1 $0 HP70(70) Pw13(13) AC3 HD17 Exp1 T2 Bli Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a noisy vortex! Your armor falls around you! You drop your gloves! You find you must drop your weapon! Wiped out all ungenomolds. You feel dead inside. You try to feel what is lying here on the floor. Be careful! New moon tonight. Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) You try to feel what is lying here on the floor. Pick an object. v a vortex (noisy vortex called Leeroy) Accessing Pokedex entry for noisy vortex... Base statistics of this monster type: Base level = 17, difficulty = 19, AC = 4, magic resistance = 70, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 3). Resists cold, sleep, disintegration, poison, petrification, needs +1 weapon to hit. Leaves no corpse. Big, genocidable, breathless, amphibious, unsolid, nonliving flyer. This monster is of neuter gender. May be eaten by vegans. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d7, engulf - sound 2d7, passive - sound Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! What do you want to eat? [e or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: magical breathing You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 21 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 65% Wand drop chance was reduced to 89% Implant drop chance was reduced to 99% Weapon drop chance was reduced to 81% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 170) The following skill became untrainable if you tried to train it too early: body armor (turn 300) The following skill became untrainable after a while: body spells (turn 53071) The following skill couldn't be trained before a certain turn number is reached: whip (turn 70778) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 43283 Monster spawn increase reached its maximum at turn 117818 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 260520 The monster class that cannot be genocided was nemese The monster class that was spawned more often: trove (freq bonus 4) The monster species that spawned more often: jamclamper (freq bonus 15) The monster species that spawned more often: big trapper (freq bonus 30) The monster species that spawned more often: rabid dingo (freq bonus 24) The monster species that spawned more often: bassly soggily (freq bonus 10) The monster species that spawned more often: maia (freq bonus 15) The monster species that spawned more often: red force fungus (freq bonus 36) The monster species that spawned more often: sepia warp fungus (freq bonus 15) The monster species that spawned more often: drawable rutty comprehension facedown remarkably seigneurage spinet showily (freq bonus 36) The monster species that spawned more often: sand wall (freq bonus 10) The monster species that spawned more often: sorbate bowered (freq bonus 42) The monster species that spawned more often: soft fungus (freq bonus 14) The monster species that spawned more often: volt fungus (freq bonus 6) The monster species that spawned more often: golden stalk (freq bonus 28) The monster species that spawned more often: flying clear jelly (freq bonus 30) The monster species that spawned more often: Almuth's cuddly-soft sneaker (freq bonus 36) The monster species that spawned more often: pink growth (freq bonus 30) The monster species that spawned more often: dwarf queen (freq bonus 48) The monster species that spawned more often: fighter (freq bonus 40) The monster species that spawned more often: leathery erosive expectorate (freq bonus 24) The monster species that spawned more often: polymorph ant (freq bonus 8) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 6) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 6) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 1) The monster species that never randomly spawned: panotty The monster species that never randomly spawned: portiere boomeranged The monster species that never randomly spawned: mirror sphere The monster species that never randomly spawned: trounce fire The monster species that never randomly spawned: threshold stalk The monster species that never randomly spawned: repaired shadow The monster species that never randomly spawned: indigo colony The monster species that never randomly spawned: grovel escrowing The monster species that never randomly spawned: carnivorous flying monkey The monster species that never randomly spawned: young evil dragon The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: tracker (pigtail) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 4) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 13) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 17) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 35) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 2) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 4) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 5) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 3) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 69) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 13) Next attribute increase check would have come at turn 1094 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was -1 You were cold resistant You were sleep resistant You were disintegration-resistant You were poison resistant You were petrification resistant You had not decided on your sexuality yet You were prevented from having infravision (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You were stealthy You could fly You could survive without air You were polymorphing You were polymorphed into a noisy vortex Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (172) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (octarine robe) * leather gloves (spacey gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (basin helmet) * skullcap (viking helmet) * flack helmet (resounding helmet) * crystal helm (complete helmet) * mining helm (mechanical helmet) * field helm (metal disk) * helm of safeguard (spired helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (boxing gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (riding boots) * boots of safeguard (lolita boots) Scrolls scroll of healing (SHELL PROTECT KEY) scroll of mana (EX PROTEO) scroll of phase door (PERFORATORUP AS SKY) scroll of standard id (THE ENEMY RUN AWAY BY BELLOW) scroll of cure (GEEEEE) * scroll of extra healing (I AM VERY DISGUSTED WITH THE TRASHY MAN) * scroll of greater mana restoration (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of genocide (ABABILA) Wands wand of death (distorted) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.