Leeroy, lawful male ungenomoldic Jedi -------+------- +.....T.B.....| |....d......... ..............| |.............| --------------- [Leeroy the Group Troll] St18/01 Dx6 Co10 In13 Wi11 Ch6 JedUngMalLaw Dlvl:1 $0 HP50(50) Pw13(13) AC2 HD7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a group troll! You quickly remove your armor as you start to change. Wiped out all ungenomolds. You feel dead inside. There is a staircase up here. You see here an uncursed +1 robe {16}. Be careful! New moon tonight. a - an uncursed +1 robe {16}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: speed You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 144 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 86% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 66% Food drop chance was reduced to 92% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: saber (turn 136) The following skill became untrainable if you tried to train it too early: occult spells (turn 2314) The following skill became untrainable after a while: body spells (turn 19080) The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 37270) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 61449 Monster spawn increase reached its maximum at turn 791799 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6275125 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: Rimmon, Prince of Lightning (freq bonus 10) The monster species that spawned more often: sturdy turret (freq bonus 30) The monster species that spawned more often: ochre jelly (freq bonus 10) The monster species that spawned more often: bad fungus (freq bonus 8) The monster species that spawned more often: amnesia mimic (freq bonus 15) The monster species that spawned more often: Ultimate Kappa (freq bonus 10) The monster species that spawned more often: attest touchdown (freq bonus 7) The monster species that spawned more often: winker feverfew (freq bonus 16) The monster species that spawned more often: great sky dragon (freq bonus 20) The monster species that spawned more often: splintered remark (freq bonus 16) The monster species that spawned more often: Kaster Maen (freq bonus 30) The monster species that spawned more often: mishapen golem (freq bonus 30) The monster species that spawned more often: completing theoretician (freq bonus 30) The monster species that spawned more often: giant random monster (freq bonus 16) The monster species that spawned more often: undead arena rubber (freq bonus 24) The monster species that spawned more often: fire bird (freq bonus 24) The monster species that spawned more often: robochuck (freq bonus 8) The monster species that spawned more often: blockish graecizing (freq bonus 27) The monster species that spawned more often: ninja fighter (freq bonus 6) The monster species that spawned more often: gazer larva (freq bonus 16) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster species that never randomly spawned: porter radioactive vortex The monster species that never randomly spawned: recognizability fantasied kindly The monster species that never randomly spawned: green koopa The monster species that never randomly spawned: grooving knouted telepathic The monster species that never randomly spawned: Shaddai El Chai, Prince of Air The monster species that never randomly spawned: sloppy force fungus The monster species that never randomly spawned: Feagwath, the Undead Sorcerer The monster species that never randomly spawned: plasma vortex The monster species that never randomly spawned: prearranging acetaminophen The monster species that never randomly spawned: migmatite horror The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 125) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 6) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 12) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 11) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 2) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 30) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 45) Next attribute increase check would have come at turn 1592 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was -1 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having speed (0) You had automatic searching You had infravision You had 1500 points of nutrition remaining You were stealthy You regenerated You were polymorphing You were polymorphed into a group troll Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (143) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (camo robe) * leather gloves (parked gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat (wide metal helm) * skullcap (strip bandana) * flack helmet (green bowel) * crystal helm (brick helmet) * mining helm (middle-earth helmet) * field helm (inkcoat helmet) * helm of safeguard (weeping helmet) * war hat (black helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (even pair of gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (arcane boots) * field boots (calf-leather sandals) * boots of safeguard (spider boots) Scrolls scroll of healing (SPORKHACK ASCENSION) scroll of mana (POKE MONGO) scroll of phase door (ONA DYSHIT BOLSHE VY UMERET) scroll of standard id (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of cure (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) * scroll of extra healing (ROLL IS 5 AND BECOME STRONGER) * scroll of greater mana restoration (LORSKEL MUST BEAT THE QUEST WITH A CAMAMNMALCHA XJ) scroll of genocide (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) Wands wand of death (enviable) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.