Leeroy, lawful female ungenomoldic Jedi --------- |`......|#### |........,,,# |.@d...{|##,# ---- |........,,,# --.. ----+----#,,,, -..- #,,###|..| ##,,,,..>| #####|..--- --.....- ------- [Leeroy the Matrix Gal] St18 Dx10 Co11 In7 Wi10 Ch5 JedUngFemLaw Dlvl:1 $3 HP90(90) Pw13(13) AC-2 MC0 HD18 Xp1/7 Wt528/1670 T79 Latest messages You turn into a female matrix gal! Unknown command ' '. # fi: unknown extended command. # (2x) In what direction? [hykulnjb><] There is a wooden box {500} here, force its lock? [ynq] (q) You begin melting it with your green lightsaber. You succeed in forcing the lock. What do you want to use or apply? [cde or ?*] Your green lightsaber deactivates. # There is a wooden box {500} here, loot it? [ynq] (q) You carefully open the wooden box... k - a wooden box {500}. There is a wall in the way! (2x) You displaced your little dog. There is a wall in the way! There is a toilet here. Use "q." to drink from it. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -2 Your max alignment was 12 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: speed You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 190 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 61% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 85% Tool drop chance was reduced to 90% Food drop chance was reduced to 86% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 28) The following skill became untrainable if you tried to train it too early: flail (turn 56) The following skill became untrainable after a while: martial arts (turn 28421) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 72553) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 14214 Monster spawn increase reached its maximum at turn 67366 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 7793756 The monster class that cannot be genocided was mummy The monster class that was spawned more often: fungus or mold (freq bonus 6) The monster species that spawned more often: Grand Katcher (freq bonus 9) The monster species that spawned more often: offerer angulating reaccustomed loom duckweed (freq bonus 20) The monster species that spawned more often: falling growth (freq bonus 28) The monster species that spawned more often: pinned drolly (freq bonus 18) The monster species that spawned more often: desert robber (freq bonus 21) The monster species that spawned more often: Wilhelm (freq bonus 16) The monster species that spawned more often: shambling mound (freq bonus 48) The monster species that spawned more often: young adult black dragon (freq bonus 24) The monster species that spawned more often: hole growth (freq bonus 33) The monster species that spawned more often: frenzytaur (freq bonus 16) The monster species that spawned more often: ravelling impenitently polypoid vixenishly angelic (freq bonus 16) The monster species that spawned more often: giant uranium dragonfly (freq bonus 16) The monster species that spawned more often: forbidden lich (freq bonus 22) The monster species that spawned more often: vicar proctoscopically (freq bonus 14) The monster species that spawned more often: multi-hued naga (freq bonus 30) The monster species that spawned more often: mimic hivemind (freq bonus 18) The monster species that spawned more often: couple murderer (freq bonus 48) The monster species that spawned more often: petty white slime (freq bonus 14) The monster species that spawned more often: steam vortex (freq bonus 18) The monster species that spawned more often: grey beetle (freq bonus 10) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 3) The monster trait that was more common: monsters that count as animals (freq bonus 3) The monster trait that was more common: monsters with nurse dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 3) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster species that never randomly spawned: cloture smuggled The monster species that never randomly spawned: flayer shaman The monster species that never randomly spawned: black mushroom The monster species that never randomly spawned: water wight The monster species that never randomly spawned: opal force patch The monster species that never randomly spawned: blood diver The monster species that never randomly spawned: real inferno hound The monster species that never randomly spawned: glandular deserved The monster species that never randomly spawned: Glasya The monster species that never randomly spawned: minimalist The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 10) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 22) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 24) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 36) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 2) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 7) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 2) Next attribute increase check would have come at turn 610 Strength training was 1 Dexterity training was 1 Wisdom training was 2 Constitution training was 3 You were poison resistant You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having speed (0) You were warned You had automatic searching You had 1420 points of nutrition remaining You were stealthy You were polymorphing You were polymorphed into a matrix gal Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (318) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (ice-cold gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (tribal helmet) * skullcap (netradiation helmet) * flack helmet (rotating helmet) * crystal helm (red helmet) * mining helm (ruined helmet) * field helm (grimace helmet) * helm of safeguard (visored helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (occultism gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (irregular boots) * boots of safeguard (persian boots) Scrolls scroll of healing (BLOW FLOWER VIOLENT AROUND) scroll of mana (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of phase door (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of standard id (U HAVE MAIL) scroll of cure (STUNT OF GHOST IS DIFFER) * scroll of extra healing (IKISIPHTHEARARACHARAEPHTHISIKE) * scroll of greater mana restoration (IUSTIO QUE PIS) scroll of genocide (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) Wands wand of death (holed) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 31 points,