Leeroy, lawful male ungenomoldic Jedi ------ +....| |....| ....| |....| |u...| --d-+- [Leeroy the Disguised Undead Unicorn] St11 Dx6 Co9 In12 Wi9 Ch7 JedUngMalLaw Dlvl:1 $0 HP68(68) Pw13(13) AC-9 HD14 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a disguised undead unicorn! You quickly remove your armor as you start to change. You drop your gloves! You find you must drop your weapon! Use the command #monster to use your horn. Wiped out all ungenomolds. You feel dead inside. Be careful! New moon tonight. b - an uncursed +0 pair of leather gloves {4}. a - an uncursed +1 robe {16}. c - an uncursed +1 yellow lightsaber {24}. yellow lightsaber - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does randomized damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: regeneration You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 41 Gem identification only worked 100 times out of 195 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 91% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 23% Food drop chance was reduced to 93% Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: morning star (turn 11) The following skill became untrainable if you tried to train it too early: knife (turn 1170) The following skill became untrainable after a while: flail (turn 51304) The following skill couldn't be trained before a certain turn number is reached: axe (turn 28172) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 53655 Monster spawn increase reached its maximum at turn 270375 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 610740 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: xorn (freq bonus 8) The monster species that spawned more often: floating dream eye (freq bonus 10) The monster species that spawned more often: unidentified kobold shaman (freq bonus 30) The monster species that spawned more often: plague daemon (freq bonus 36) The monster species that spawned more often: sparked flume (freq bonus 54) The monster species that spawned more often: kangaroo (freq bonus 20) The monster species that spawned more often: dwarven Bull-Man packleader (freq bonus 11) The monster species that spawned more often: dark elven mage (freq bonus 40) The monster species that spawned more often: hail master (freq bonus 9) The monster species that spawned more often: breton (freq bonus 20) The monster species that spawned more often: nethack applord (freq bonus 33) The monster species that spawned more often: chimaera (freq bonus 72) The monster species that spawned more often: maud badass (freq bonus 27) The monster species that spawned more often: jumping force babelfish (freq bonus 40) The monster species that spawned more often: plague bug (freq bonus 84) The monster species that spawned more often: venom warp patch (freq bonus 20) The monster species that spawned more often: torchblaze (freq bonus 10) The monster species that spawned more often: rubber turret (freq bonus 44) The monster species that spawned more often: Robur, the Conqueror (freq bonus 30) The monster species that spawned more often: etheric dimensional phase automaton (freq bonus 27) The monster species that spawned more often: orange patch (freq bonus 22) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 6) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 4) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 10) The monster trait that was more common: monsters of medium size (freq bonus 2) The monster species that never randomly spawned: disporting dizzied mayoralty The monster species that never randomly spawned: moldy pudding The monster species that never randomly spawned: green force fungus The monster species that never randomly spawned: psychic stalk The monster species that never randomly spawned: thunderbolt bug The monster species that never randomly spawned: Rafschar The monster species that never randomly spawned: alien plasomorph The monster species that never randomly spawned: scythe uppermost late The monster species that never randomly spawned: ivory colony The monster species that never randomly spawned: conjoined germinated The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 8) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 9) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 2) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 6) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 21) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 67) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 37) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: shaft (freq bonus 5) Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having free action (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You were stealthy You could survive without air You were polymorphing You were polymorphed into a disguised undead unicorn Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (239) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (vampiric gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (etched helmet) * skullcap (red helmet) * flack helmet (metal disk) * crystal helm (anti-government helmet) * mining helm (knowledgeable helmet) * field helm (aluminium helmet) * helm of safeguard (water-pipe helmet) * war hat (less helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (brand-new gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (velcro sandals) * boots of safeguard (korean sandals) Scrolls scroll of healing (LITTLE STRAWBERRY ME BABY) scroll of mana (EDEVESH HANAGASH) scroll of phase door (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of standard id (FORGETABOUTIT) scroll of cure (LOMA ZATH AION ACHTHASE MA) * scroll of extra healing (LA VIVME) * scroll of greater mana restoration (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of genocide (ELDER BLACK DRAGONS IN NETHACK FOURK ARE VERY BALANCED) Wands wand of death (iridescent) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.