Leeroy, lawful male ungenomoldic Jedi --------- ......... |.dB.$..| |.......- --------- [Leeroy the Grosbeak Dark] St16 Dx7 Co15 In9 Wi13 Ch8 JedUngMalLaw Dlvl:1 $0 HP123(123) Pw16(16) AC-1 HD14 Exp1 T1 Stn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a grosbeak dark! Your armor falls around you! You drop your gloves! You find you must drop your weapon! Wiped out all ungenomolds. You feel dead inside. Be careful! New moon tonight. b - an uncursed +0 pair of leather gloves {4}. a - an uncursed +1 robe {16}. c - an uncursed +1 violet lightsaber {24}. violet lightsaber - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does steady damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. violet lightsaber - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does steady damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. violet lightsaber - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does steady damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe {16} b - an uncursed +0 pair of leather gloves {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Wands d - a cursed wand of death (0:10) {0} Tools c - an uncursed +1 violet lightsaber {24} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: jumping You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 76% Potion drop chance was reduced to 88% Food drop chance was reduced to 86% Monster death drops spawned with only 94% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: general combat (turn 78) The following skill became untrainable if you tried to train it too early: techniques (turn 2442) The following skill became untrainable after a while: general combat (turn 20373) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 22378) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 13559 Monster spawn increase reached its maximum at turn 85834 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 773542 The monster class that cannot be genocided was dragon The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: Vampire Katcher (freq bonus 9) The monster species that spawned more often: photoplay precessing smarmiest underpriced (freq bonus 6) The monster species that spawned more often: battle-scarred veteran (freq bonus 12) The monster species that spawned more often: anime girl (freq bonus 8) The monster species that spawned more often: panic (freq bonus 4) The monster species that spawned more often: parried washwomen portliest (freq bonus 8) The monster species that spawned more often: fuck ghost (freq bonus 18) The monster species that spawned more often: condemned one (freq bonus 6) The monster species that spawned more often: black potatoes (freq bonus 2) The monster species that spawned more often: preservation darwinist bantam (freq bonus 24) The monster species that spawned more often: adom mummy (freq bonus 10) The monster species that spawned more often: smokable effectuation (freq bonus 36) The monster species that spawned more often: mastodon (freq bonus 4) The monster species that spawned more often: fiend orc (freq bonus 6) The monster species that spawned more often: portiere boomeranged (freq bonus 6) The monster species that spawned more often: big gray unicorn (freq bonus 18) The monster species that spawned more often: arch-lichen (freq bonus 6) The monster species that spawned more often: strigoi (freq bonus 6) The monster species that spawned more often: barbed orc (freq bonus 12) The monster species that spawned more often: Jonas (freq bonus 20) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 3) The monster species that never randomly spawned: breton The monster species that never randomly spawned: tail gutter The monster species that never randomly spawned: swordfish The monster species that never randomly spawned: hound of Tindalos The monster species that never randomly spawned: yeoman The monster species that never randomly spawned: magic-colored patch The monster species that never randomly spawned: pyrochuck The monster species that never randomly spawned: old corpse The monster species that never randomly spawned: scientific blindfolded reconstruction The monster species that never randomly spawned: marital lichen The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 23) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 8) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 56) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 14) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 11) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 53) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 5) Next attribute increase check would have come at turn 388 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were disintegration-resistant You were shock resistant You were acid resistant You were stunned (0) You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having corrosivity (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You were stealthy You could fly You regenerated You were polymorphing You were polymorphed into a grosbeak dark Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (216) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (octarine robe) * leather gloves (spacey gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (secret helmet) * skullcap (metal disk) * flack helmet (celtic helmet) * crystal helm (etheric helmet) * mining helm (echo helmet) * field helm (dim colored helmet) * helm of safeguard (full helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (concrete gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (fleecy boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of mana (HELP A HO) scroll of phase door (TLASFO SENIL) scroll of standard id (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of cure (SEE IF I CARE) * scroll of extra healing (JUFFO WUP) * scroll of greater mana restoration (SMUTSIKA SKOEKA) scroll of genocide (PUTIUS CONSIO) Wands wand of death (conundrum) Tools violet lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.