Leeroy, lawful male ungenomoldic Jedi -------- .......|+ |.Nd{...| |......|# +......| -------- [Leeroy the Night Naga Hatchling] St17 Dx5 Co10 In12 Wi10 Ch6 JedUngMalLaw Dlvl:1 $0 HP76(76) Pw14(14) AC6 HD12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a night naga hatchling! You quickly remove your armor as you start to change. You drop your gloves! You find you must drop your weapon! Wiped out all ungenomolds. You feel dead inside. Be careful! New moon tonight. You are physically incapable of picking anything up. But maybe you can reach the items anyway. Try it? [yn] (n) b - an uncursed +0 pair of leather gloves {4}. a - an uncursed +1 robe {16}. c - an uncursed +1 blue lightsaber {24}. blue lightsaber - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does good damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. Pick an object. N a naga (night naga hatchling called Leeroy) Accessing Pokedex entry for night naga hatchling... Base statistics of this monster type: Base level = 12, difficulty = 13, AC = 6, magic resistance = 0, alignment 0. Slow (10). Normal generation, with frequency 1. Resists sleep. Conveys sleep resistance. Big, genocidable, carnivorous, herbivorous, thick-skinned swimmer. Is a valid polymorph form. Attacks: 1d4, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: double attacks You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 61% chance Wand drop chance was reduced to 93% Implant drop chance was reduced to 97% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 98% Tool drop chance was reduced to 93% Food drop chance was reduced to 75% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: bow (turn 77) The following skill became untrainable if you tried to train it too early: divination spells (turn 700) The following skill became untrainable after a while: attack spells (turn 21585) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 28318) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 45075 Monster spawn increase reached its maximum at turn 124544 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 658931 The monster class that cannot be genocided was kobold The monster class that was spawned more often: golem (freq bonus 60) The monster species that spawned more often: milkman wreathing nailset imbed (freq bonus 61) The monster species that spawned more often: vulturebear (freq bonus 126) The monster species that spawned more often: undead ranger (freq bonus 186) The monster species that spawned more often: greek fish (freq bonus 124) The monster species that spawned more often: mastiff trotted (freq bonus 126) The monster species that spawned more often: Celine Jules (freq bonus 124) The monster species that spawned more often: stop uncommitted (freq bonus 62) The monster species that spawned more often: cornuchula (freq bonus 183) The monster species that spawned more often: petty plague bug (freq bonus 744) The monster species that spawned more often: real punisher (freq bonus 128) The monster species that spawned more often: dwarf king permamimic (freq bonus 244) The monster species that spawned more often: vampiric warp fungus (freq bonus 126) The monster species that spawned more often: adult rainbow dragon (freq bonus 61) The monster species that spawned more often: Radio Kriminologist (freq bonus 128) The monster species that spawned more often: pink beetle (freq bonus 186) The monster species that spawned more often: solid mold (freq bonus 124) The monster species that spawned more often: mind patch (freq bonus 62) The monster species that spawned more often: glass penetrator (freq bonus 186) The monster species that spawned more often: metallic red centipede (freq bonus 124) The monster species that spawned more often: manic-depressive turret (freq bonus 62) The monster trait that was more common: monsters that eat veggies (freq bonus 6) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 3) The monster species that never randomly spawned: dark gray patch The monster species that never randomly spawned: roper The monster species that never randomly spawned: rainbow mushroom The monster species that never randomly spawned: Prostetnik Vogon Jeltz The monster species that never randomly spawned: black grip arm The monster species that never randomly spawned: complexer spendthrift double The monster species that never randomly spawned: phase force patch The monster species that never randomly spawned: karat surefire The monster species that never randomly spawned: derivate taiwanese The monster species that never randomly spawned: javelin chucker The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 13) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 19) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 12) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 60) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 5) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 9) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 9) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 35) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: laser swatter ((null)) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 2) Next attribute increase check would have come at turn 841 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was -1 You were sleep resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You were stealthy You could swim You were polymorphing You were polymorphed into a night naga hatchling Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (576) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (nonexistant gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (red helmet) * skullcap (twisted visor helmet) * flack helmet (resounding helmet) * crystal helm (tribal helmet) * mining helm (orange visored helmet) * field helm (horned helmet) * helm of safeguard (RNG helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (fatal gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (femmy boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (ZELGO MER) scroll of mana (FAHR TZU) scroll of phase door (WELCOME TO THE ASTRAL PLANE) scroll of standard id (MAKE ENEMY BAD THEN SNORING NEXT) scroll of cure (GNOZAB) * scroll of extra healing (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) * scroll of greater mana restoration (VITIO SUS) scroll of genocide (PROKLINJATI SVOJ ZIVOT) Wands wand of death (mulberry) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.