Leeroy, lawful male ungenomoldic Jedi ------ +....| |....------- |.d......... 1 |.L........| |..........| |..........| -----|------ [Leeroy the Roganza] St9 Dx8 Co10 In8 Wi6 Ch5 JedUngMalLaw Dlvl:1 $0 HP125(125) Pw14(14) AC-11 HD25 Exp1 T1 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a Roganza! Wiped out all ungenomolds. You feel dead inside. Be careful! New moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. white double lightsaber - This is a tool. Color: cyan. Material: platinum. Appearance: double lightsaber. Most tools can be applied for an effect; some are also useful when wielded. A two-handed lightsaber that can be set to double mode in order to do even more damage. It needs to be turned on in order to work, and while activated it is also useful for engraving. It's especially effective against small monsters. There is a staircase up here. You can't use more than one weapon in your current form. You don't have anything else to wear. What do you want to wield? [- c or ?*] You don't have that object. What do you want to wield? [- c or ?*] Never mind. You are empty handed. c - an uncursed +1 white double lightsaber (alternate weapon; not wielded) {24}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 34 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 77% Armor drop chance was reduced to 95% Tool drop chance was reduced to 64% Food drop chance was reduced to 91% Monster death drops spawned with only 87% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: body spells (turn 27) The following skill became untrainable if you tried to train it too early: searching (turn 195) The following skill became untrainable after a while: occult spells (turn 59154) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 41845) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 22292 Monster spawn increase reached its maximum at turn 162932 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1969408 The monster class that cannot be genocided was turret The monster class that was spawned more often: orc (freq bonus 18) The monster species that spawned more often: Chupoclops (freq bonus 80) The monster species that spawned more often: bloodthirsty vampire lord (freq bonus 38) The monster species that spawned more often: gecko mummy (freq bonus 20) The monster species that spawned more often: hell clan (freq bonus 60) The monster species that spawned more often: slut with syphilis (freq bonus 132) The monster species that spawned more often: ogre leader (freq bonus 40) The monster species that spawned more often: bastard ant (freq bonus 57) The monster species that spawned more often: snow elf (freq bonus 114) The monster species that spawned more often: microfilmed pulque (freq bonus 76) The monster species that spawned more often: amorphous mold (freq bonus 114) The monster species that spawned more often: interplay stropping thruster (freq bonus 42) The monster species that spawned more often: shotgun execution (freq bonus 120) The monster species that spawned more often: immobile mushroom (freq bonus 132) The monster species that spawned more often: chloroform piercer (freq bonus 80) The monster species that spawned more often: signum vitiosum (freq bonus 60) The monster species that spawned more often: loathing slim (freq bonus 160) The monster species that spawned more often: hell idiot (freq bonus 63) The monster species that spawned more often: timeless guardian (freq bonus 57) The monster species that spawned more often: epidote mushroom (freq bonus 60) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 80) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 6) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 4) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster species that never randomly spawned: living bonfire The monster species that never randomly spawned: white hulk The monster species that never randomly spawned: bug The monster species that never randomly spawned: Baphomet The monster species that never randomly spawned: cyan patch The monster species that never randomly spawned: bloodcap-aiming girl The monster species that never randomly spawned: aerially excreta The monster species that never randomly spawned: Johanetta's winter boot The monster species that never randomly spawned: sky cruiser The monster species that never randomly spawned: marid elemental The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 6) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 8) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 7) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 21) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 46) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 10) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 69) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 97) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 4) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 22) Next attribute increase check would have come at turn 675 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having teleport control (0) You were warned You had automatic searching You had infravision You had 1500 points of nutrition remaining You were stealthy You could survive without air You regenerated You were polymorphing You were polymorphed into a Roganza Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (156) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (slippery gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (horned helmet) * skullcap (dim colored helmet) * flack helmet (yellow helmet) * crystal helm (brick helmet) * mining helm (internet helmet) * field helm (basin helmet) * helm of safeguard (round helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (faded mittens) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (jade boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of mana (NESRECA HROSCEV) scroll of phase door (RENEW TIME DIFFER SO QUANTITY) scroll of standard id (PONUS MOSTAS) scroll of cure (SNAPE KILLED DUMBLEDORE) * scroll of extra healing (ESPECIALLY WITH HIGH HEELS) * scroll of greater mana restoration (UNPLAYABLE BINDER ROLE) scroll of genocide (BREAKPOINT) Wands wand of death (beeswax) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.