Leeroy, lawful male ungenomoldic Korsair -+---.--------- ....x.........| |....r........| |.............| |.............| |.............| --------------- [Leeroy the Windows 95] St16 Dx11 Co19 In11 Wi9 Ch5 KorUngMalLaw Dlvl:1 $19 HP46(46) Pw8(8) AC8 HD2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male ungenomoldic Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Ye turn into a Windows 95! Ye find ye must drop yer weapon! Wiped out all ungenomolds. Ye feel dead inside. There be a staircase up 'ere. Ye see 'ere an uncursed +1 kutlass {16}. Be kareful! New moon tonight. a - an uncursed +1 kutlass {16}. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: slow digestion You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 125 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 27% Wand drop chance was reduced to 91% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 90% Tool drop chance was reduced to 68% Food drop chance was reduced to 92% The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: dart (turn 6) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 360) The following skill became untrainable after a while: form V (Shien) (turn 28219) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 57821) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 20975 Monster spawn increase reached its maximum at turn 98969 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2602734 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: jelly (freq bonus 6) The monster species that spawned more often: crimson force fungus (freq bonus 66) The monster species that spawned more often: nuclear physicist (freq bonus 54) The monster species that spawned more often: ten of hearts (freq bonus 8) The monster species that spawned more often: caramelizing clodhopper (freq bonus 18) The monster species that spawned more often: expert dark wall (freq bonus 22) The monster species that spawned more often: forest maggot (freq bonus 48) The monster species that spawned more often: signified pitifuller (freq bonus 8) The monster species that spawned more often: mage eater (freq bonus 14) The monster species that spawned more often: trembled brevetted (freq bonus 60) The monster species that spawned more often: undead nuclear physicist (freq bonus 60) The monster species that spawned more often: drydrip fungus (freq bonus 33) The monster species that spawned more often: spike fiend (freq bonus 16) The monster species that spawned more often: testatum tormented clownishly (freq bonus 40) The monster species that spawned more often: insurmountable stalk (freq bonus 16) The monster species that spawned more often: muzzle fiend (freq bonus 24) The monster species that spawned more often: loonite (freq bonus 27) The monster species that spawned more often: portal deviated (freq bonus 10) The monster species that spawned more often: Azo (freq bonus 27) The monster species that spawned more often: misnomer packet (freq bonus 36) The monster species that spawned more often: special warp patch (freq bonus 22) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 6) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 3) The monster trait that was more common: monsters that revive after death (freq bonus 6) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 8) The monster species that never randomly spawned: venom force patch The monster species that never randomly spawned: metal troll The monster species that never randomly spawned: triviality collusion The monster species that never randomly spawned: Heavenly Destroyer The monster species that never randomly spawned: red dragonfly The monster species that never randomly spawned: shadow wolf The monster species that never randomly spawned: metamorphosed nupperibo The monster species that never randomly spawned: real corpse hound The monster species that never randomly spawned: hell fire rogue The monster species that never randomly spawned: bony lich The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 10) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 14) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 34) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 5) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 9) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 73) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 8) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 5) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 4) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 4) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 3) Next attribute increase check would have come at turn 152 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having slow digestion (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You were polymorphing You were polymorphed into a Windows 95 Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (150) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1XR Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (serrated) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (I AM THE KING) scroll of mana (BUILDIONS CAN INSTAKILL AT RANGE) scroll of phase door (REUTHRA ENROUCH ZERPHRECH) scroll of standard id (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of cure (SMOKING KILLS) * scroll of extra healing (MAY THE FORCE BE WITH YOU) * scroll of greater mana restoration (THIS SLING IS RETARDED) scroll of genocide (HP RECOVERY BY GRAUP) Potions potion of rum (elder flower) Rings ring of levitation (pinewood) Wands wand of death (living) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (3 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... You and the sewer rat escaped from the dungeon with 151 points, Since you escaped early, the score list will not be checked.