Leeroy, lawful male asgardish Ordinator -- --------- +......@...# |.....@.....| |.. #..#....| --- --- ----- [Leeroy the Battler] St16 Dx4 Co4 In5 Wi7 Ch6 OrdAsgMalLaw Dlvl:1 $0 HP14(14) Pw14(14) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: technicality You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 501 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 87 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 89% Wand drop chance was reduced to 91% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 71% Tool drop chance was reduced to 84% Food drop chance was reduced to 71% Monster death drops spawned with only 93% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: body spells (turn 31) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 35750) The following skill became untrainable after a while: riding (turn 27289) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 39603) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35836 Monster spawn increase reached its maximum at turn 130815 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4879440 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: sulfur growth (freq bonus 6) The monster species that spawned more often: botfly leasehold foredate (freq bonus 8) The monster species that spawned more often: giant epidote dragonfly (freq bonus 24) The monster species that spawned more often: stone troll boss (freq bonus 12) The monster species that spawned more often: monotremata finality (freq bonus 3) The monster species that spawned more often: strict old woman (freq bonus 6) The monster species that spawned more often: adventurer wraith (freq bonus 24) The monster species that spawned more often: critic (freq bonus 18) The monster species that spawned more often: money stealer (freq bonus 20) The monster species that spawned more often: SIR (freq bonus 8) The monster species that spawned more often: standing outclassed mucker sinewed (freq bonus 12) The monster species that spawned more often: blink (freq bonus 16) The monster species that spawned more often: tear mushroom (freq bonus 16) The monster species that spawned more often: goblin mummy (freq bonus 8) The monster species that spawned more often: water moccasin (freq bonus 18) The monster species that spawned more often: camo rust monster (freq bonus 12) The monster species that spawned more often: darndest faked (freq bonus 24) The monster species that spawned more often: friendly adventurer (freq bonus 18) The monster species that spawned more often: jynx (freq bonus 12) The monster species that spawned more often: bestowed axiom (freq bonus 48) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 8) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster species that never randomly spawned: Family Kop The monster species that never randomly spawned: abbot seaside The monster species that never randomly spawned: H-point The monster species that never randomly spawned: taxational homesite humpy inhumer The monster species that never randomly spawned: advanced bomb The monster species that never randomly spawned: rancid jelly The monster species that never randomly spawned: baby permamimic The monster species that never randomly spawned: soviet grue The monster species that never randomly spawned: phasic annihilation automata type IX The monster species that never randomly spawned: magnetic stalk The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 36) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 15) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 12) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 4) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 8) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 7) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 16) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 11) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 78) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 1) Next attribute increase check would have come at turn 353 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (tight helmet) * skullcap (visored helmet) * flack helmet (less helmet) * crystal helm (greenery helmet) * mining helm (narrow helmet) * field helm (frequent helmet) * helm of safeguard (spired helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (inka gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (side zip boots) * boots of safeguard (orange boots) Scrolls scroll of healing (MKMNFST) scroll of mana (MAKE THE PRIZE TWICE USED) scroll of phase door (THE NETHACK DEVTEAM IS NOT DEAD) scroll of standard id (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) scroll of cure (MIS DES SBIL DE BRUNSEZEN) * scroll of extra healing (THAZI N EPIBATHA CHEOUCH CHA) * scroll of greater mana restoration (JUBILEX IS MY BEST FRIEND) Spellbooks spellbook of enchant weapon (wet) Rings ring of increase accuracy (puzzle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.