Leeroy, lawful female ungenomoldic Jedi --------------- ......d.......| |.............| |.............| |........W....+ ----- --------- 1 [Leeroy the Gentle Girl] St16 Dx10 Co9 In12 Wi8 Ch7 JedUngFemLaw Dlvl:1 $0 HP48(48) Pw13(13) AC-2 HD8 Exp1 T4 Latest messages Be careful! New moon tonight. robe - This is a piece of armor. Color: bright blue. Material: leather. Appearance: blue robe. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). Robes can be worn instead of armor. This is mainly useful for monks and jedi who are penalized for wearing 'real' armor. You don't know any spells right now. What do you want to zap? [d or ?*] In what direction? [hykulnjb><] The wand shoots an apparently harmless beam at you. There is a staircase up here. (2x) Pick an object. W a wraith (gentle girl called Leeroy) Accessing Pokedex entry for gentle girl... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 3, magic resistance = 15, alignment -6. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 3). Resists cold, sleep, poison, petrification, needs +1 weapon to hit, hits as a +2 weapon. No conveyed resistances. Not genocidable, breathless, amphibious, unsolid undead flyer. This monster is always female. Follows you to other levels. Origin: Joke monster. Is a valid polymorph form. Attacks: 1d6, uses weapon - drains intelligence What do you want to zap? [d or ?*] In what direction? [hykulnjb><] The wand shoots an apparently harmless beam at you. What do you want to zap? [d or ?*] In what direction? [hykulnjb><] The death ray bounces! The death ray hits you! You seem unaffected. The death ray bounces! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: drain resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 56 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 77% Potion drop chance was reduced to 96% Armor drop chance was reduced to 96% Tool drop chance was reduced to 85% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: body spells (turn 7) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 30) The following skill became untrainable after a while: firearms (turn 47512) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 28779) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 15629 Monster spawn increase reached its maximum at turn 241905 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1328760 The monster class that cannot be genocided was ogre The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: magic-colored warp fungus (freq bonus 18) The monster species that spawned more often: gum jelly (freq bonus 52) The monster species that spawned more often: magical disenchanter (freq bonus 16) The monster species that spawned more often: cave crawler (freq bonus 8) The monster species that spawned more often: snow queen (freq bonus 6) The monster species that spawned more often: God of Speed Metal (freq bonus 24) The monster species that spawned more often: chickadee isomerism clothbound queaziest nonalcoholic (freq bonus 12) The monster species that spawned more often: sorcerer (freq bonus 4) The monster species that spawned more often: Elsa (freq bonus 8) The monster species that spawned more often: lurking raven (freq bonus 6) The monster species that spawned more often: dark warp fungus (freq bonus 24) The monster species that spawned more often: snow golem (freq bonus 16) The monster species that spawned more often: cerulean patch (freq bonus 30) The monster species that spawned more often: undead elph (freq bonus 16) The monster species that spawned more often: shout anticipating (freq bonus 27) The monster species that spawned more often: lava golem (freq bonus 8) The monster species that spawned more often: vampiric spore (freq bonus 20) The monster species that spawned more often: Ippo Makunoichi (freq bonus 16) The monster species that spawned more often: sophisticated mind flayer (freq bonus 3) The monster species that spawned more often: Liselotte's hugging boot (freq bonus 15) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 16) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster species that never randomly spawned: bramble stalk The monster species that never randomly spawned: aureolin colony The monster species that never randomly spawned: hashishin The monster species that never randomly spawned: yakuza The monster species that never randomly spawned: oven wast The monster species that never randomly spawned: red slime The monster species that never randomly spawned: huge brown bat The monster species that never randomly spawned: renouncer religiously The monster species that never randomly spawned: ekistic loping The monster species that never randomly spawned: dark force patch The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 20) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 52) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 7) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 21) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 27) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 20) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 10) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 5) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 11) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 19) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 1) Next attribute increase check would have come at turn 1378 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was -1 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You were stealthy You could fly You could survive without air You were polymorphing You were polymorphed into a gentle girl Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (361) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (moth-bitten gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (anti-government helmet) * skullcap (long-hair helmet) * flack helmet (tight helmet) * crystal helm (rural helmet) * mining helm (resounding helmet) * field helm (basin helmet) * helm of safeguard (organic helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (slit gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (fin boots) * boots of safeguard (beautiful heels) Scrolls scroll of healing (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of mana (VITERBI TRELLIS) scroll of phase door (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) scroll of standard id (IK WIL JE SNIPER GEWEER MET MUNITIE) scroll of cure (PHOL ENDE WODAN) * scroll of extra healing (DEVIENEX COER) * scroll of greater mana restoration (BASIL BALLS OF BEAN BREAD) scroll of genocide (NO ONE CAN STOP ME) Wands wand of death (fucked) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (23 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.