Leeroy, lawful male ungenomoldic Jedi --- .@. ... [Leeroy the Youngling] St17 Dx4 Co11 In10 Wi9 Ch4 JedUngMalLaw Dlvl:1 $0 HP27(27) Pw13(13) AC9 Exp1 T1 Latest messages You turn into a gnomish sorceror! Your armor falls around you! Wiped out all ungenomolds. You feel dead inside. There is a staircase up here. You see here an uncursed +1 robe {16}. Be careful! New moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. In what direction? [hykulnjb><] Never mind. # What do you want to zap? [e or ?*] The wand of death suddenly explodes! The little dog is caught in the magical blast! You kill the poor little dog! You hear the rumble of distant thunder... You are caught in the magical blast! You return to ungenomoldic form! Your inventory Armor b - a blessed +0 pair of leather gloves (being worn) {4} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools c - an uncursed +1 white double lightsaber (weapon in foreclaws) {24} d - an uncursed blindfold {0} Final attributes You have transgressed Your alignment was -53 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: half physical damage You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 17% chance Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 26% Potion drop chance was reduced to 90% Armor drop chance was reduced to 71% Food drop chance was reduced to 90% The following skill could not be trained at all: spear The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: protection spells (turn 7) The following skill became untrainable if you tried to train it too early: long sword (turn 117) The following skill became untrainable after a while: polymorphing (turn 56552) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 30620) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 27868 Monster spawn increase reached its maximum at turn 232139 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 272068 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: dart turret (freq bonus 16) The monster species that spawned more often: wolf chieftain (freq bonus 12) The monster species that spawned more often: Mister PHP Book (freq bonus 6) The monster species that spawned more often: undead activistor (freq bonus 10) The monster species that spawned more often: xiphosuran slurred (freq bonus 12) The monster species that spawned more often: cutting horror (freq bonus 5) The monster species that spawned more often: sand leaper (freq bonus 12) The monster species that spawned more often: mixture dietary (freq bonus 6) The monster species that spawned more often: compsognathus (freq bonus 9) The monster species that spawned more often: indifferent wraith (freq bonus 2) The monster species that spawned more often: ugly sphere (freq bonus 20) The monster species that spawned more often: old blue dragon (freq bonus 18) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 32) The monster species that spawned more often: mithril piercer (freq bonus 42) The monster species that spawned more often: sneaker (freq bonus 12) The monster species that spawned more often: sustainment faultlessly (freq bonus 96) The monster species that spawned more often: pseudo ghost (freq bonus 12) The monster species that spawned more often: deminymph (freq bonus 18) The monster species that spawned more often: caroling legation (freq bonus 24) The monster species that spawned more often: Merle (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster species that never randomly spawned: stone fungus The monster species that never randomly spawned: iron man The monster species that never randomly spawned: differ adulterer The monster species that never randomly spawned: Croesus The monster species that never randomly spawned: black ogre The monster species that never randomly spawned: phasing tengu The monster species that never randomly spawned: cigarette dwarf The monster species that never randomly spawned: amnesia vortex The monster species that never randomly spawned: animated sky-high heel The monster species that never randomly spawned: tree hugger The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 38) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 26) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 89) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 12) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 3) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 7) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 5) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 5) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 3) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 21) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 91) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 8) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 21) Next attribute increase check would have come at turn 1098 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having half physical damage (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You were stealthy You could survive without air You were polymorphing You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (81) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (parked gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (poor helmet) * skullcap (arduous helmet) * flack helmet (viking helmet) * crystal helm (green bowel) * mining helm (horned helmet) * field helm (less helmet) * helm of safeguard (tribal helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (old gloves) * commander gloves (moth-bitten gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (yellow sneakers) * boots of safeguard (side zip boots) Scrolls scroll of healing (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of mana (VOLARE) scroll of phase door (USED IT FALLED BUT ELF HEAL NEXT) scroll of standard id (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of cure (AUTOEXEC BAT) * scroll of extra healing (ERIKISEPHEARARACHARAPHTHISKERA) * scroll of greater mana restoration (BUILDIONS CAN INSTAKILL AT RANGE) scroll of genocide (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) Wands wand of death (bent) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi...