Leeroy, lawful male asgardish Samurai ----------- --+- ..@............| |..d...........| |.........._...| ---------------- [Leeroy the Hatamoto] St17 Dx17 Co9 In3 Wi4 Ch9 SamAsgMalLaw Dlvl:1 $1 HP23(23) Pw11(11) AC-4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. # (4x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: see invisible You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 31 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 93% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 97% Tool drop chance was reduced to 67% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: occult spells (turn 80) The following skill became untrainable if you tried to train it too early: high heels (turn 1530) The following skill became untrainable after a while: body armor (turn 30626) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 47998) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 102094 Monster spawn increase reached its maximum at turn 245083 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2673110 The monster class that cannot be genocided was nymph The monster class that was spawned more often: blob (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: really big tarantula (freq bonus 36) The monster species that spawned more often: needle monster (freq bonus 18) The monster species that spawned more often: purest porringer (freq bonus 8) The monster species that spawned more often: growlithe (freq bonus 6) The monster species that spawned more often: ventilation tower (freq bonus 20) The monster species that spawned more often: autoghost (freq bonus 9) The monster species that spawned more often: albino force patch (freq bonus 8) The monster species that spawned more often: evasive hill orc (freq bonus 7) The monster species that spawned more often: voodoo fetish (freq bonus 3) The monster species that spawned more often: zombie (freq bonus 18) The monster species that spawned more often: Quaker, Master of Earth (freq bonus 4) The monster species that spawned more often: acidic warp patch (freq bonus 36) The monster species that spawned more often: mine layer (freq bonus 6) The monster species that spawned more often: plague bug (freq bonus 12) The monster species that spawned more often: cutlet avenger (freq bonus 12) The monster species that spawned more often: our daily sia (freq bonus 3) The monster species that spawned more often: automated blast furnace (freq bonus 96) The monster species that spawned more often: tearfully bilked aromatic cawed jubilant ketchup tarting (freq bonus 4) The monster species that spawned more often: high ping bastard (freq bonus 4) The monster species that spawned more often: computer elemental (freq bonus 6) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 3) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 3) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster species that never randomly spawned: Atlach-Nacha, the Spider God The monster species that never randomly spawned: phase stalk The monster species that never randomly spawned: bearded devil The monster species that never randomly spawned: spellcasting turret The monster species that never randomly spawned: privatizing contraception The monster species that never randomly spawned: Carina The monster species that never randomly spawned: werejackal The monster species that never randomly spawned: fathien elite The monster species that never randomly spawned: canna exulting The monster species that never randomly spawned: wither monster The monster class that always generated with extra speed: turret The monster class that more likely to generate with musable stuff: vortex The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 6) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 15) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 10) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 5) Next attribute increase check would have come at turn 542 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (524) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (chain-aventailed helmet) * sugegasa (deformed helmet) * skullcap (brick helmet) * flack helmet (anachrononononaut helmet) * crystal helm (padded helmet) * mining helm (organic helmet) * field helm (complete helmet) * helm of safeguard (bug-tracking helmet) * jingasa (meso helmet) * plasteel gloves (white gloves) * yugake (even pair of gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (spanish gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (balanced boots) * boots of safeguard (ski heels) Scrolls scroll of healing (ASHPD) scroll of mana (42) scroll of phase door (HAS README) scroll of standard id (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of cure (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) * scroll of extra healing (VO AMMITAM SA) * scroll of greater mana restoration (SWEETHEART BUNDLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Samurai... You and Hachi escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.