Leeroy, chaotic female orcish Otaku --- .@. V.. c [Leeroy the Heyaduo] St11 Dx12 Co12 In11 Wi11 Ch7 OtaOrcFemCha Dlvl:1 $150 HP16(16) Pw19(19) AC9 Exp1 T1 Latest messages Konnichi wa Leeroy, welcome to SlashEMExtended! You are a chaotic female orcish Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. You begin fighting with a weapon and your left hand. You switch to your primary weapon. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: corrosivity You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 31 Implant identification only worked 1 times out of 97 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 64% chance Potion drop chance was reduced to 93% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 44% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 150) The following skill became untrainable if you tried to train it too early: divination spells (turn 224) The following skill became untrainable after a while: broadsword (turn 30015) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 41546) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20473 Monster spawn increase reached its maximum at turn 163393 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6205875 The monster class that cannot be genocided was mummy The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: lampblack sendable stimulatory (freq bonus 10) The monster species that spawned more often: bright green slime (freq bonus 16) The monster species that spawned more often: ensnare recitation (freq bonus 24) The monster species that spawned more often: cuke glassily (freq bonus 8) The monster species that spawned more often: outlast hotly (freq bonus 16) The monster species that spawned more often: walking disk drive (freq bonus 16) The monster species that spawned more often: reaper warp patch (freq bonus 16) The monster species that spawned more often: Jil (freq bonus 48) The monster species that spawned more often: rain cloud dragon (freq bonus 4) The monster species that spawned more often: naga firespitter (freq bonus 12) The monster species that spawned more often: herbalist (freq bonus 16) The monster species that spawned more often: portraying clemently (freq bonus 8) The monster species that spawned more often: guardrail permeate (freq bonus 15) The monster species that spawned more often: hill giant shaman (freq bonus 12) The monster species that spawned more often: forgotten trapper (freq bonus 6) The monster species that spawned more often: wood elven assassin (freq bonus 24) The monster species that spawned more often: electro trove (freq bonus 18) The monster species that spawned more often: copolymerization boldfaced (freq bonus 48) The monster species that spawned more often: wisp (freq bonus 16) The monster species that spawned more often: red worm mass (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster species that never randomly spawned: ghastly soul The monster species that never randomly spawned: clavicle clinical The monster species that never randomly spawned: plasma warp fungus The monster species that never randomly spawned: redguard The monster species that never randomly spawned: zakarumite The monster species that never randomly spawned: bloated pajama The monster species that never randomly spawned: Marian The monster species that never randomly spawned: holy shit The monster species that never randomly spawned: Family Kop The monster species that never randomly spawned: crosspatch verging littler The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 17) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 4) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 57) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 2) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 9) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 5) The RNG hath decreed that this item was generated more often: death (long, freq bonus 13) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 14) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 24) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: nemesis trap (freq bonus 1) Next attribute increase check would have come at turn 1843 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having glib combat (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Shiva The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1063) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons katana (samurai sword) * orcish short sword (crude short sword) * orcish arrow (crude arrow) * orcish bow (crude bow) * orcish spear (crude spear) * orcish dagger (crude dagger) Armor * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * orcish helm (iron skull cap) * orcish shield (red-eyed shield) * Uruk-hai shield (white-handed shield) * orcish cloak (coarse mantelet) Scrolls scroll of fire (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of enchant weapon (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of healing (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of mana (JUBILEX IS MY BEST FRIEND) scroll of phase door (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of standard id (PHD IN HIGH HEELING) scroll of cure (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) * scroll of extra healing (INESSENTIAL INFILTRATED IVY) * scroll of greater mana restoration (STUPIDAMY) Potions potion of gain energy (cornflower) potion of amnesia (sparkling) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Otaku... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.