Leeroy, lawful female hemi-doppelganger Courier --------- |....@d.| |.......| .$......| |.......| |.......| --------- [Leeroy the Vault Dweller] St11 Dx6 Co8 In9 Wi4 Ch9 CouHemFemLaw Dlvl:1 $0 HP10(10) Pw8(8) AC11 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female hemi-doppelganger Courier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: magical breathing You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 10% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 98% Implant drop chance was reduced to 84% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 86% Tool drop chance was reduced to 71% Monster death drops spawned with only 90% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: attack spells (turn 9) The following skill became untrainable if you tried to train it too early: body spells (turn 266) The following skill became untrainable after a while: riding (turn 45585) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 46841) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 119140 Monster spawn increase reached its maximum at turn 201300 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 701066 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: megademon (freq bonus 6) The monster species that spawned more often: undead camperstriker (freq bonus 3) The monster species that spawned more often: giant permamimic (freq bonus 4) The monster species that spawned more often: spearmen distasting (freq bonus 20) The monster species that spawned more often: bully varnishing plumbable exiling gatherer profiler (freq bonus 8) The monster species that spawned more often: bridging stammering (freq bonus 16) The monster species that spawned more often: breeder mouse (freq bonus 12) The monster species that spawned more often: very dim trove (freq bonus 20) The monster species that spawned more often: young adult blue dragon (freq bonus 18) The monster species that spawned more often: crabbily catechumen (freq bonus 24) The monster species that spawned more often: shaped fungus (freq bonus 36) The monster species that spawned more often: ratbot (freq bonus 16) The monster species that spawned more often: onix (freq bonus 18) The monster species that spawned more often: coevally toper (freq bonus 24) The monster species that spawned more often: rogering usage insole riverside mailer dune (freq bonus 15) The monster species that spawned more often: blister spore (freq bonus 10) The monster species that spawned more often: amazon (freq bonus 96) The monster species that spawned more often: chemical fungus (freq bonus 12) The monster species that spawned more often: wind elemental (freq bonus 15) The monster species that spawned more often: moon vampire (freq bonus 36) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster species that never randomly spawned: insurmountable warp fungus The monster species that never randomly spawned: Juiblex The monster species that never randomly spawned: healing water nymph The monster species that never randomly spawned: dark dwarven lord The monster species that never randomly spawned: ivory force patch The monster species that never randomly spawned: Intermediate Kop The monster species that never randomly spawned: bramble colony The monster species that never randomly spawned: night ogre The monster species that never randomly spawned: Pegasus The monster species that never randomly spawned: vacuum force fungus The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 25) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 100) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 7) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 6) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 5) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 5) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 2) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 40) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 16) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 10) Next attribute increase check would have come at turn 2368 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having free action (0) You hungered rapidly You had 1500 points of nutrition remaining You aggravated monsters You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was President Kimball The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (216) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (NEPHERIERI) scroll of mana (VIRUS INFECTION DETECTED) scroll of phase door (SERO GRIUS) scroll of standard id (GNOZAB) scroll of cure (POKEDEX REGISTRATION COMPLETE) * scroll of extra healing (FPMAM) * scroll of greater mana restoration (SORRY NISI) Potions potion of Jolt Cola (icy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Courier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.