Leeroy, lawful male asgardish Jedi ------------ |..........| |..........| |..@.......| |..........| |..........| ...........| ----------.- [Leeroy the Youngling] St17 Dx8 Co12 In11 Wi10 Ch5 JedAsgMalLaw Dlvl:1 $5 HP27(27) Pw13(13) AC5 Exp1 T23 Latest messages What do you want to throw? [$ or ?*] In what direction? [hykulnjb><] You see a red lightsaber deactivate. There is nothing here to pick up. You stop. Your little dog is in the way! You displaced your little dog. You see here an uncursed +1 red lightsaber {24}. c - an uncursed +1 red lightsaber {24}. # Talk to whom? (in what direction) The little dog whines. # Talk to whom? (in what direction) The little dog barks. # Talk to whom? (in what direction) The little dog barks. Pick an object. d a dog or other canine (tame little dog) (base level 2) Accessing Pokedex entry for little dog... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} Tools c - an uncursed +1 red lightsaber {24} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 90% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 99% Food drop chance was reduced to 86% Monster death drops spawned with only 97% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: martial arts (turn 16) The following skill became untrainable if you tried to train it too early: polymorphing (turn 8449) The following skill became untrainable after a while: techniques (turn 39212) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 29147) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 181045 Monster spawn increase reached its maximum at turn 410635 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6228162 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: dark gray force fungus (freq bonus 36) The monster species that spawned more often: skeleton kobold (freq bonus 14) The monster species that spawned more often: skidooed aardvark (freq bonus 18) The monster species that spawned more often: camel (freq bonus 30) The monster species that spawned more often: star byakhee (freq bonus 10) The monster species that spawned more often: Raziel (freq bonus 16) The monster species that spawned more often: faerie light (freq bonus 12) The monster species that spawned more often: curse word spirit (freq bonus 18) The monster species that spawned more often: dream warp patch (freq bonus 42) The monster species that spawned more often: disinterestedly lash weaken (freq bonus 48) The monster species that spawned more often: runoff mold (freq bonus 56) The monster species that spawned more often: jikiniki (freq bonus 15) The monster species that spawned more often: mosquito (freq bonus 18) The monster species that spawned more often: prehensile paragraphed (freq bonus 10) The monster species that spawned more often: giant crab (freq bonus 18) The monster species that spawned more often: twelph (freq bonus 28) The monster species that spawned more often: straw golem (freq bonus 36) The monster species that spawned more often: advanced gnome wizard (freq bonus 36) The monster species that spawned more often: carcinogen remonstrating (freq bonus 12) The monster species that spawned more often: adventurer yeek (freq bonus 10) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster trait that was more common: monsters that are slithy (freq bonus 3) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster species that never randomly spawned: humanoid leprechaun The monster species that never randomly spawned: moderation utilise The monster species that never randomly spawned: bad lance carrier The monster species that never randomly spawned: Birgit The monster species that never randomly spawned: haunted teapot The monster species that never randomly spawned: goblin zombie The monster species that never randomly spawned: dust giant The monster species that never randomly spawned: mud kobold The monster species that never randomly spawned: secreting remain The monster species that never randomly spawned: trap troll The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 7) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 7) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 6) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 8) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 8) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 7) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 9) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 5) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 6) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 3) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 8) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 1) Next attribute increase check would have come at turn 1182 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having jumping (0) You had 1476 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (202) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (moth-bitten gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (cone-shaped helmet) * skullcap (spired helmet) * flack helmet (twisted visor helmet) * crystal helm (winged helmet) * mining helm (golden helmet) * field helm (hacker helmet) * helm of safeguard (complete helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (camouflage patterned gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (fetish heels) * boots of safeguard (gentle boots) Scrolls scroll of healing (SEX OCYMISOX) scroll of mana (HARATTAMA KIYOTTAMA) scroll of phase door (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of standard id (MERCATOR MORI DEBET) scroll of cure (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) * scroll of extra healing (THRU THE FLOOR) * scroll of greater mana restoration (SUDO ROOT) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 5 points,