Leeroy, lawful male ungenomoldic Paladin #---------------- #`...............| ##,|..............|############ #,,|...............,,,,,,,,,,,# -- #,#|..............|##########,# . #,,#|..............| #,#.- #,##-------------.-- #,..| #,# #,# #,#.| #,# ####,# #,# - #,# #,,,,# #,# #,# #########,###############,######## #,# #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,########### ------,# #,-------%----##########,#######,,,,,,,,,,,# 1 |.....,####,|..........| ##########,# ------ --....|##,,,,...........|### #,########,,,,### ).)))| |......,,,##,|...........,,------- #,,,,,,,,,,,,,%@@..))).| |.....|#####,|..........|#,...<..+ ################# $.)))| |.....+,,,,,,------------##|..%({| ------ -+-----####### ------- [Leeroy the Knightly Strider] St6 Dx10 Co12 In10 Wi20 Ch16 PalUngMalLaw Dlvl:2 $27 HP80(80) Pw95(95) AC0 MC2 Xp6/336 Wt189/1350 T1158 Stn Latest messages In what direction? [hykulnjb><] As you kick the door, it crashes open! "How dare you break my door?" Corignac wields a shotgun {15}! Corignac fires 2 shotgun shells named 'fVYv^Xq/VLuyJ1<2z;r! You are hit by the 1st shotgun shell named 'fVYv^Xq/VLuyJ1<2z;r! [-11 -> 75] You are hit by the 2nd shotgun shell named 'fVYv^Xq/VLuyJ1<2z;r! [-15 -> 60] Corignac swings his shotgun. Corignac misses. # c: unknown extended command. You miss Corignac. (2x) Corignac fires a shotgun shell named 'fVYv^Xq/VLuyJ1<2z;r! You are hit by a shotgun shell named 'fVYv^Xq/VLuyJ1<2z;r! [-18 -> 42] Corignac fires 2 shotgun shells named 'fVYv^Xq/VLuyJ1<2z;r! You are hit by the 1st shotgun shell named 'fVYv^Xq/VLuyJ1<2z;r! You return to ungenomoldic form! Your inventory Weapons a - an uncursed +3 long sword (weapon in foreclaw) {16} v - 6 cursed -1 elven spears {72} w - 27 uncursed +0 crossbow bolts {0} z - a cursed +1 orcish bow {12} B - 11 uncursed poisoned +0 orcish arrows {0} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} e - an uncursed +0 pair of leather gloves (being worn) {4} f - a blessed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} q - 15 cursed slime molds {0} t - an uncursed spore lichen corpse {20} u - an uncursed fortune cookie {0} E - an uncursed tin of overworked police officer meat {0} F - a cursed tripe ration {0} K - a cursed green spore egg {0} Scrolls k - 7 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} C - a cursed scroll of standard id {0} D - a blessed scroll of standard id {0} G - an uncursed scroll of identify {0} Spellbooks g - an uncursed spellbook of magic missile (5:3) {0} A - an uncursed spellbook of resist poison (1:0) {0} Rings i - an uncursed ring of warning {0} H - an uncursed ring of random effects {0} Wands j - a cursed wand of death (0:10) {0} J - an uncursed wand of cold (0:0) {0} Tools r - an uncursed skeleton key {0} x - a * uncursed mirror {0} Gems s - an uncursed +0 worthless piece of teal glass {1} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: free action You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 11 Book drop chance was reduced to 95% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 95% Armor drop chance was reduced to 59% Tool drop chance was reduced to 82% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: riding The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: short sword (turn 17) The following skill became untrainable if you tried to train it too early: divination spells (turn 1463) The following skill became untrainable after a while: elemental spells (turn 36223) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 87589) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 51210 Monster spawn increase reached its maximum at turn 165540 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 382819 The monster class that cannot be genocided was zombie The monster class that was spawned more often: mummy (freq bonus 6) The monster species that spawned more often: ore couatl (freq bonus 39) The monster species that spawned more often: sticky stalk (freq bonus 56) The monster species that spawned more often: black bear cub (freq bonus 34) The monster species that spawned more often: young blood dragon (freq bonus 12) The monster species that spawned more often: ringing hobbit (freq bonus 72) The monster species that spawned more often: ethereal drake (freq bonus 16) The monster species that spawned more often: aligned laser (freq bonus 16) The monster species that spawned more often: evasive smirking sneak thief (freq bonus 40) The monster species that spawned more often: weather forecast (freq bonus 18) The monster species that spawned more often: Domiel (freq bonus 36) The monster species that spawned more often: animated wooden statue (freq bonus 84) The monster species that spawned more often: fire wing (freq bonus 24) The monster species that spawned more often: asshole ant (freq bonus 10) The monster species that spawned more often: green cube (freq bonus 48) The monster species that spawned more often: soul hole (freq bonus 64) The monster species that spawned more often: stone kobold (freq bonus 72) The monster species that spawned more often: ixitxachitl priest (freq bonus 54) The monster species that spawned more often: interdicting perversely sternum (freq bonus 84) The monster species that spawned more often: slimy mold (freq bonus 16) The monster species that spawned more often: Mira (freq bonus 60) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 3) The monster trait that was more common: monsters that originate from Angband (freq bonus 6) The monster species that never randomly spawned: husbanding repeatedly The monster species that never randomly spawned: poisonous archer The monster species that never randomly spawned: legion devil zapper The monster species that never randomly spawned: who The monster species that never randomly spawned: silver fungus The monster species that never randomly spawned: elder fox The monster species that never randomly spawned: desert fungus The monster species that never randomly spawned: colluded stalk The monster species that never randomly spawned: Levistus The monster species that never randomly spawned: baby metroid The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 144) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 27) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 18) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 59) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 354) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 78) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 8) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 2) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 11) Next attribute increase check would have come at turn 3268 Strength training was 34 Dexterity training was 6 Wisdom training was -1 Constitution training was 29 You were poison resistant You were stunned (78) You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having free action (0) Your chance to block was 27% You were warned You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had automatic searching You had 1948 points of nutrition remaining You could survive without air You were polymorphing You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 189% b - resist poison 1 protect 0% 101% Techniques known in the end Name Level Status turn undead 6XR Prepared(0) healing hands 6X Prepared(0) shield bash 6X Prepared(0) spirituality check 6X Prepared(0) world fall 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Not Ready(3498) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) poke ball 6 R Prepared(0) research 6 R Prepared(0) weapon practice 6 R Soon(33) calm steed 6 R Prepared(0) blessing 6 R Prepared(0) draw blood 6 R Prepared(0) surgery 6 R Prepared(0) double thrownage 6 R Prepared(0) eddy wind 6 R Prepared(0) Discoveries Weapons elven spear (runed spear) orcish bow (crude bow) orcish arrow (crude arrow) Armor helmet (tight helmet) leather gloves (boxing gloves) low boots (walking shoes) Scrolls scroll of healing (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of mana (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of phase door (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of standard id (ORKAEL) scroll of cure (MAKE ATTACK WHEN BATTLE) * scroll of extra healing (ARMFLAUSCHLER) * scroll of greater mana restoration (BIEN TACHYMETRE GRESILLEMENT) scroll of genocide (IKISIPHTHEARARACHARAEPHTHISIKE) scroll of identify (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) Spellbooks spellbook of magic missile (monospace) spellbook of resist poison (korean) Rings ring of warning (Elbereth-inscribed) ring of random effects (jacinth) Wands wand of death (energetic) wand of cold (conundrum) Tools skeleton key (key) mirror (looking glass) Gems worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant a little dog 4 jermlaines 0 hobbits (1 created) 0 cucumgappas (1 created) a gizard 0 baby mimics (1 created) an attractive demimondaine 0 orcs (1 created) 2 rothes 2 sewer rats 3 drains rats 0 giant rats (2 created) a fictional bug a vulture 0 emus (1 created) a spore lichen a green spore 2 cyan stalks 2 gnomes 3 gnome stalkers 0 pitiful-looking beggars (1 created) 0 wide-eyed tourists (1 created) a battle scarred ronin 0 cross-eyed mages (1 created) a human (2 created) a dark hunter 0 shopkeepers (1 created) 0 hata-hatas (1 created) a gecko a colorless mushroom patch a grey mushroom patch 0 yellow mushroom patches (1 created) a white icky thing a clear icky thing a small turret (2 created) an arrow turret an acid turret a cold trove 53 creatures born. 38 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 36 monsters You read items or engraved 2 times You genocided 1 type of monster You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (28 of 160) devices [Basic] (max Master) (22 of 160) searching [Unskilled] (max Expert) (10 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (90 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (22 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin...