Leeroy, lawful male ungenomoldic Thalmor 1 ------## |....-,## |....|,,# |..>.|#,# |....|#Z# --|-.-#,, ,,,, ##,##,# #,,,,,# `,,#### -.-|------ |........| .........| |........| |.......<| ---------- [Leeroy the Beamer] St12 Dx11 Co7 In12 Wi8 Ch12 ThaUngMalLaw Dlvl:1 $0 HP70(70) Pw17(17) AC-4 HD12 Exp1 T52 Latest messages # Any (other) special ability you may have is purely reflexive. Pick an object. Z a zombie (beamer called Leeroy) Accessing Pokedex entry for beamer... Base statistics of this monster type: Base level = 12, difficulty = 17, AC = 4, magic resistance = 0, alignment 0. Very slow (8). Normal generation, with frequency 1. Uncommon (by factor 3). Resists cold, sleep, poison, petrification, needs +2 weapon to hit. Leaves no corpse. Not genocidable, breathless, amphibious, teleporting, thick-skinned undead. Controls teleport. Has infravision. Origin: Joke monster. Is a valid polymorph form. Attacks: 2d6, uses weapon - teleports you 1d6, touches - slows # You have 100 free polymorphs left. Polymorph at will? [yn] (n) You don't have the energy to polymorph! You need at least 20! There is a wall in the way! (2x) The door opens. There is a wall in the way! (2x) You hear a door open. There is a wall in the way! (4x) You cannot diagonally move through a door! There is a wall in the way! (2x) You find a secret door! The door opens. There is a wall in the way! (3x) You kill the sub-gnome! Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: the Force You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 63% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 81% Armor drop chance was reduced to 76% Tool drop chance was reduced to 77% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 900) The following skill became untrainable after a while: firearms (turn 55808) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 50993) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 53738 Monster spawn increase reached its maximum at turn 219038 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 307352 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: ogre (freq bonus 3) The monster species that spawned more often: green monster (freq bonus 20) The monster species that spawned more often: squealer (freq bonus 14) The monster species that spawned more often: type (freq bonus 6) The monster species that spawned more often: rosily trammelled (freq bonus 32) The monster species that spawned more often: ice ape (freq bonus 8) The monster species that spawned more often: ocean naga hatchling (freq bonus 5) The monster species that spawned more often: Doctor Maex (freq bonus 8) The monster species that spawned more often: multi-hued warp fungus (freq bonus 5) The monster species that spawned more often: pearduck (freq bonus 6) The monster species that spawned more often: fecund swamp wolf (freq bonus 16) The monster species that spawned more often: photoplay precessing smarmiest underpriced (freq bonus 21) The monster species that spawned more often: seahorse (freq bonus 30) The monster species that spawned more often: huge battle tank (freq bonus 6) The monster species that spawned more often: golden fungus (freq bonus 4) The monster species that spawned more often: phonogram relinquished tactical (freq bonus 5) The monster species that spawned more often: grass giant (freq bonus 60) The monster species that spawned more often: argonian (freq bonus 4) The monster species that spawned more often: foul mimic (freq bonus 15) The monster species that spawned more often: morbid mirror (freq bonus 8) The monster species that spawned more often: ultramarine fungus (freq bonus 4) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 15) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster species that never randomly spawned: ice mold The monster species that never randomly spawned: boa constrictor The monster species that never randomly spawned: irresistible colony The monster species that never randomly spawned: nasty Olog-hai The monster species that never randomly spawned: electrolisk The monster species that never randomly spawned: banshee The monster species that never randomly spawned: irritating woman The monster species that never randomly spawned: Utahraptor The monster species that never randomly spawned: ice boar The monster species that never randomly spawned: The Sweet Redguard Girl The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: orcish spear (crude spear) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 2) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 3) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 13) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 4) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 72) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 8) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 5) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 6) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 3) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 4) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 10) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 6) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: web (freq bonus 8) Next attribute increase check would have come at turn 573 Strength training was 0 Dexterity training was 1 Wisdom training was 4 Constitution training was 4 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from using the force like a real jedi (0) You were warned You had automatic searching You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You were polymorphing You were polymorphed into a beamer Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (149) You survived You didn't know any spells. Techniques known in the end Name Level Status world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat stone (rubynus helmet) * skullcap (viking helmet) * flack helmet (bug-tracking helmet) * crystal helm (rotating helmet) * mining helm (musical helmet) * field helm (guzzle helmet) * helm of safeguard (internet helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (transparent gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (gentle boots) * boots of safeguard (living boots) Scrolls scroll of healing (HP LOWED BY HOT AND HEAL BY WATE) scroll of mana (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of phase door (STAT IS WILD CHANGELY) scroll of standard id (BUTANG ZOOMBOINGY ZOLIZEAL) scroll of cure (BLESSED GENOCIDE) * scroll of extra healing (PROR PERPERCA) * scroll of greater mana restoration (XNETHACK SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of genocide (ESQUECER OS RENUNCIANTES) Wands wand of death (grooved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (13 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Since you quit, the score list will not be checked.