Leeroy, lawful male asgardish Chaos Sorceror ----.------- ...........| |..........| |..........+ |..........| |.....Q....| |..........| |.....@....| |..........| ------------ [Leeroy the Chaotic Dweller] St9 Dx9 Co12 In15 Wi9 Ch6 ChaAsgMalLaw Dlvl:1 $0 HP16(16) Pw9(24) AC5 Exp1 T5 Fea Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Chaos Sorceror. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. If you get the superscroller, and Amy watches your game and tells you to look everywhere so you can disarm it and stop the effects, disregard her false advice and just get off the level. Amy has no clue about her own game anyway and only tries to sound like a fucking smartass! In what direction? [hykulnjb><] Pick an object. Q a quantum mechanic or other scientist (tame chaos polymorpher called Mr. X) (base level 7) (female) Accessing Pokedex entry for chaos polymorpher... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 3, magic resistance = 10, alignment 0. Normal speed (12). Normal generation, with frequency 2. Resists poison. No conveyed resistances. Genocidable, carnivorous, herbivorous, poisonous. Is a valid polymorph form for monsters only. Attacks: 1d4, claw (punch, hit, etc.) - polymorphs you You don't have enough energy to cast that spell. The required amount was 40. spellbook of reroll artifact - This is a spellbook. Color: bright magenta. Material: paper. Appearance: tender. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. Read the description slowly before doing anything: It allows you to pick an artifact in your main inventory and rerolls its base item. You can only pick weapons, armors, rings or amulets, and the item in question may not be worn or wielded! For example, an artifact leather armor may become an artifact silver dragon scale mail. And of course there's a bullshit downside, which is in this case a loss of some maximum HP and Pw. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 78% chance Wand drop chance was reduced to 74% Potion drop chance was reduced to 86% Armor drop chance was reduced to 72% Food drop chance was reduced to 93% Monster death drops spawned with only 92% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: protection spells (turn 65) The following skill became untrainable if you tried to train it too early: sling (turn 24) The following skill became untrainable after a while: searching (turn 68975) The following skill couldn't be trained before a certain turn number is reached: implants (turn 60317) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60460 Monster spawn increase reached its maximum at turn 508120 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 9860046 The monster class that cannot be genocided was rodent The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: Emma's ankle boot (freq bonus 12) The monster species that spawned more often: chucktaur (freq bonus 5) The monster species that spawned more often: Berith (freq bonus 10) The monster species that spawned more often: skirmisher topsoil (freq bonus 2) The monster species that spawned more often: petro warp patch (freq bonus 36) The monster species that spawned more often: elder vampire (freq bonus 6) The monster species that spawned more often: floating nymph (freq bonus 6) The monster species that spawned more often: Tasmanian devil (freq bonus 8) The monster species that spawned more often: valance legitimatize (freq bonus 12) The monster species that spawned more often: mannerly maidhood essayer (freq bonus 9) The monster species that spawned more often: mutated undead potato (freq bonus 8) The monster species that spawned more often: loading snake (freq bonus 8) The monster species that spawned more often: conscious mold (freq bonus 6) The monster species that spawned more often: antipyretic dp pustuliform wouldst (freq bonus 18) The monster species that spawned more often: ancient multi-hued jelly (freq bonus 4) The monster species that spawned more often: Kira Yoshinaka, bane of the Ako (freq bonus 8) The monster species that spawned more often: ancient orange dragon (freq bonus 6) The monster species that spawned more often: broken shadow (freq bonus 18) The monster species that spawned more often: suey transfix (freq bonus 24) The monster species that spawned more often: sea serpent (freq bonus 18) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 10) The monster species that never randomly spawned: blighting skeleton The monster species that never randomly spawned: black growth The monster species that never randomly spawned: tuftily hawker condescended The monster species that never randomly spawned: pharisaically aristocratic The monster species that never randomly spawned: helcungol The monster species that never randomly spawned: sun dragon The monster species that never randomly spawned: yokuda The monster species that never randomly spawned: weresnake The monster species that never randomly spawned: transgressed nonassertively The monster species that never randomly spawned: pornography plumier The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: crystal helm (fish bowl) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 5) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 25) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 5) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 7) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 96) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 2) Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were stricken with fear (0) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having full nutrients (0) You had 1472 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1650) You survived Spells known in the end Name Level Category Fail Memory a - rumor 1 chaos 0% 105% b - lock manipulation 2 chaos 0% 110% c - earthquake 7 chaos 99% 600% d - reroll artifact 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus poison (tubular) Weapons orcish arrow (crude arrow) Armor robe of randomness (yellow robe) Scrolls scroll of megaload (REVERTREVERTREVERT IT IN SLASHTHEM) scroll of gain mana (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of rumor (TRICK 13) scroll of message (BANANANANANA) scroll of healing (ENSSICIBZ EDUDO) scroll of mana (AMAZING AFRO HEAD RUSH ATTACK) scroll of phase door (GEEEEE) scroll of standard id (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of cure (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) * scroll of extra healing (MENTAL TRICK THE FORC AND DEFEN) * scroll of greater mana restoration (GOT SOMETHING FOUR YOU) Spellbooks spellbook of rumor (gameplay-altering) spellbook of lock manipulation (gun-shaped) spellbook of earthquake (wide) spellbook of reroll artifact (tender) Potions potion of confusion (cacao) potion of oil (St.John's Wort) Wands wand of identify (fallthrough) wand of digging (bauxite) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (24 of 160) Goodbye Leeroy the Chaos Sorceror... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.