Leeroy, lawful male asgardish Korsair ------ |....| |@...| |.:..| |....| ....| -+---- [Leeroy the Lubber] St14 Dx9 Co13 In8 Wi5 Ch5 KorAsgMalLaw Dlvl:1 $176 HP14(14) Pw5(5) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male asgardish Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Be kareful! New moon tonight. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: the Force You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 80% chance Ring drop chance was reduced to 70% Wand drop chance was reduced to 79% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: body spells (turn 11) The following skill became untrainable if you tried to train it too early: broadsword (turn 32) The following skill became untrainable after a while: form IV (Ataru) (turn 57050) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 38821) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24843 Monster spawn increase reached its maximum at turn 66399 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1407525 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: worm (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: novice mindcrafter (freq bonus 8) The monster species that spawned more often: umbrellaing non sensibler (freq bonus 6) The monster species that spawned more often: wereprostituteshoe (freq bonus 14) The monster species that spawned more often: landmaid (freq bonus 28) The monster species that spawned more often: bronze colossus (freq bonus 16) The monster species that spawned more often: gorgon (freq bonus 3) The monster species that spawned more often: pewit reannexed mesmerization incrimination privily (freq bonus 16) The monster species that spawned more often: jubilation brailled (freq bonus 5) The monster species that spawned more often: agent black warp fungus (freq bonus 28) The monster species that spawned more often: Hanh (freq bonus 12) The monster species that spawned more often: colluded patch (freq bonus 24) The monster species that spawned more often: blackest febrifuge diligently (freq bonus 8) The monster species that spawned more often: tactical nuke (freq bonus 4) The monster species that spawned more often: drum stint reluctance (freq bonus 6) The monster species that spawned more often: petty mind flayer (freq bonus 8) The monster species that spawned more often: giant crayfish (freq bonus 6) The monster species that spawned more often: venom atronach (freq bonus 10) The monster species that spawned more often: Eheieh AGLA, Prince of Void (freq bonus 12) The monster species that spawned more often: concordance bathroom (freq bonus 4) The monster species that spawned more often: venom stalk (freq bonus 5) The monster trait that was more common: monsters that are strong (freq bonus 6) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 24) The monster species that never randomly spawned: blazing fern sprout The monster species that never randomly spawned: sonicbat The monster species that never randomly spawned: giant grey rat The monster species that never randomly spawned: evil necro mage The monster species that never randomly spawned: card stalk The monster species that never randomly spawned: blowby hailed bluffing The monster species that never randomly spawned: Radiant Archon The monster species that never randomly spawned: hideous ogre mage The monster species that never randomly spawned: petty acehack horror The monster species that never randomly spawned: fancy mold The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 21) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 44) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 18) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 16) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 2) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 9) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 12) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 9) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 81) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 4) Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (427) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (perpetual) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of mana (EY WHICH FAELLTEN YOU) scroll of phase door (VI OWNS EMACS) scroll of standard id (KAME HAME HA) scroll of cure (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) * scroll of extra healing (KLAATU BARADA NIKTO) * scroll of greater mana restoration (YOU REALLY BECOME STRONGER) Potions potion of rum (dark green) Rings ring of regeneration (alloy) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.