Leeroy, lawful male asgardish Sage ------+- -..@...- |....f...| |........| |........| |........| --......-- --.----- [Leeroy the Invoker] St6 Dx7 Co11 In15 Wi15 Ch7 SagAsgMalLaw Dlvl:1 $0 HP19(19) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: detect monsters You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 149 Scroll drop chance was reduced to 77% Ring drop chance was reduced to 75% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 85% Food drop chance was reduced to 84% Monster death drops spawned with only 93% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: enchantment spells (turn 7) The following skill became untrainable if you tried to train it too early: polymorphing (turn 444) The following skill became untrainable after a while: missile weapons (turn 39592) The following skill couldn't be trained before a certain turn number is reached: shield (turn 9165) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58758 Monster spawn increase reached its maximum at turn 114681 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1037140 The monster class that cannot be genocided was ogre The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: warty force patch (freq bonus 24) The monster species that spawned more often: zephyr hound (freq bonus 3) The monster species that spawned more often: pit viper (freq bonus 10) The monster species that spawned more often: werejabberwock (freq bonus 24) The monster species that spawned more often: bayou finale (freq bonus 8) The monster species that spawned more often: filled energar (freq bonus 9) The monster species that spawned more often: void spore (freq bonus 6) The monster species that spawned more often: Bettina's combat boot (freq bonus 5) The monster species that spawned more often: ivory growth (freq bonus 8) The monster species that spawned more often: alarm light (freq bonus 9) The monster species that spawned more often: gnoll rogue (freq bonus 24) The monster species that spawned more often: fire snake (freq bonus 12) The monster species that spawned more often: filthy long hair guy (freq bonus 16) The monster species that spawned more often: trap stalk (freq bonus 3) The monster species that spawned more often: Lord Sultur (freq bonus 14) The monster species that spawned more often: threshold force patch (freq bonus 18) The monster species that spawned more often: cursed laser (freq bonus 10) The monster species that spawned more often: computer elemental (freq bonus 30) The monster species that spawned more often: alien warrior (freq bonus 20) The monster species that spawned more often: gum jelly (freq bonus 5) The monster trait that was more common: monsters that cannot pick up items (freq bonus 24) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 6) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster species that never randomly spawned: stalking apprentice lichen The monster species that never randomly spawned: kangaroo The monster species that never randomly spawned: blue-red mushroom The monster species that never randomly spawned: swansdown microfilm The monster species that never randomly spawned: miltank The monster species that never randomly spawned: disintegrating sphere The monster species that never randomly spawned: New Kop The monster species that never randomly spawned: Cerberus The monster species that never randomly spawned: consisting saucebox maritime dinning The monster species that never randomly spawned: shapelessly sacrificed The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 11) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 15) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 10) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 10) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 2) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 16) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 1) Next attribute increase check would have come at turn 376 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (402) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 200% b - healing 1 healing 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant armor (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of teleportation (DO YOU ENJOY THIS GAME) scroll of healing (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of mana (BBQ BBQ) scroll of phase door (KUS VOLA ZABIJEM TA) scroll of standard id (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of cure (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) * scroll of extra healing (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) * scroll of greater mana restoration (YOU HAVE BEEN VIOLATED) Spellbooks spellbook of force bolt (trembling) spellbook of healing (molded) Potions potion of acid (purple) potion of Jolt Cola (orange tea) potion of healing (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Sage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.