Leeroy, lawful male asgardish Korsair |:. |@. |.. [Leeroy the Lubber] St9 Dx12 Co11 In8 Wi8 Ch7 KorAsgMalLaw Dlvl:1 $180 HP14(14) Pw5(5) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male asgardish Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Be kareful! New moon tonight. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: freezopathy You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 7 Monsters only dropped their musable items with 84% chance Wand drop chance was reduced to 92% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 87% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: bow (turn 50) The following skill became untrainable if you tried to train it too early: whip (turn 187) The following skill became untrainable after a while: divination spells (turn 59680) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 28384) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50110 Monster spawn increase reached its maximum at turn 168566 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1827672 The monster class that cannot be genocided was nemese The monster class that was spawned more often: cockatrice (freq bonus 3) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: cerulean warp fungus (freq bonus 24) The monster species that spawned more often: hellwasp (freq bonus 30) The monster species that spawned more often: seven of spades (freq bonus 12) The monster species that spawned more often: Banisher (freq bonus 10) The monster species that spawned more often: onsen penguin (freq bonus 5) The monster species that spawned more often: disgusting patch (freq bonus 15) The monster species that spawned more often: fungoid mold (freq bonus 20) The monster species that spawned more often: verina (freq bonus 28) The monster species that spawned more often: buttsally (freq bonus 10) The monster species that spawned more often: poison colony lichen (freq bonus 14) The monster species that spawned more often: nasty turbo chicken (freq bonus 22) The monster species that spawned more often: broken light (freq bonus 15) The monster species that spawned more often: brown mold (freq bonus 5) The monster species that spawned more often: petty neurotoxin fly (freq bonus 4) The monster species that spawned more often: Peeer (freq bonus 24) The monster species that spawned more often: dolly intercompany scallop (freq bonus 14) The monster species that spawned more often: inertia force patch (freq bonus 24) The monster species that spawned more often: smart piercer (freq bonus 36) The monster species that spawned more often: gruesome troll (freq bonus 24) The monster species that spawned more often: hidden warp fungus (freq bonus 12) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster species that never randomly spawned: lick frocked The monster species that never randomly spawned: Xine, the Mountain King The monster species that never randomly spawned: presently taper The monster species that never randomly spawned: inertia spore The monster species that never randomly spawned: thick elf-lord The monster species that never randomly spawned: backtaker vortex The monster species that never randomly spawned: terrible fly The monster species that never randomly spawned: huge generator The monster species that never randomly spawned: express train The monster species that never randomly spawned: rockaby wheat The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 15) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 15) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 102) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 92) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 10) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 3) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 83) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this trap was always invisible: egotrap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 4) Next attribute increase check would have come at turn 2295 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (82) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (crescent) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (VITIO SUS) scroll of mana (CONJUROR AXIOMATICALLY SILO) scroll of phase door (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of standard id (KRRRRRRRRRRRZ) scroll of cure (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) * scroll of extra healing (WOE AKUET AAAAAAA) * scroll of greater mana restoration (ARE YOU HAVING FUN YET) Potions potion of rum (pungent) Rings ring of hunger (poor) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.