Leeroy, lawful male asgardish Pirate ----- --- .@......| |.B.....| |.......| |{......| |.......| |.|.....| --------- [Leeroy the Landlubber] St5 Dx10 Co10 In6 Wi10 Ch4 PirAsgMalLaw Dlvl:1 $190 HP14(14) Pw5(5) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male asgardish Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: fire resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 101 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 86% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 82% Armor drop chance was reduced to 88% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: occult spells (turn 17) The following skill became untrainable if you tried to train it too early: chaos spells (turn 50) The following skill became untrainable after a while: whip (turn 32363) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 38243) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72972 Monster spawn increase reached its maximum at turn 187212 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2448219 The monster class that cannot be genocided was zombie The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: Yvonne (freq bonus 6) The monster species that spawned more often: Revier (freq bonus 78) The monster species that spawned more often: werecoins (freq bonus 8) The monster species that spawned more often: slimy force fungus (freq bonus 24) The monster species that spawned more often: Rooster Cogs (freq bonus 16) The monster species that spawned more often: tree warp fungus (freq bonus 3) The monster species that spawned more often: Corina (freq bonus 12) The monster species that spawned more often: yellow yeek (freq bonus 15) The monster species that spawned more often: shard growth (freq bonus 4) The monster species that spawned more often: Malkantet (freq bonus 6) The monster species that spawned more often: novel warp patch (freq bonus 18) The monster species that spawned more often: poison monster (freq bonus 16) The monster species that spawned more often: Maurah's hugging boot (freq bonus 4) The monster species that spawned more often: speeder ghost (freq bonus 5) The monster species that spawned more often: agave knacked (freq bonus 48) The monster species that spawned more often: half-dragon zombie (freq bonus 7) The monster species that spawned more often: sow retard (freq bonus 8) The monster species that spawned more often: bramble hulk (freq bonus 216) The monster species that spawned more often: white patch (freq bonus 4) The monster species that spawned more often: holy water golem (freq bonus 16) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster species that never randomly spawned: calibrator mote The monster species that never randomly spawned: harrowbark fiend The monster species that never randomly spawned: farting asian girl The monster species that never randomly spawned: backup effortlessly The monster species that never randomly spawned: carnality finickier tessellated trusteeship The monster species that never randomly spawned: leveling trove The monster species that never randomly spawned: hell burner The monster species that never randomly spawned: doener The monster species that never randomly spawned: Miriam's cone-heel boot The monster species that never randomly spawned: blue-green warp patch The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 16) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 6) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 18) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 55) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 11) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 7) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 11) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 29) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 14) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: nokedex cloak (skinny cloak) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: sin trap (freq bonus 3) Next attribute increase check would have come at turn 682 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having see invisible (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (91) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (POWER RAISED BY THINK FOR) scroll of mana (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of phase door (SACRED TRANSPOSITIONS) scroll of standard id (ATTACK BY SOUND WORD LEARN MESSED CAN DO) scroll of cure (PETENNABOUTHI PEPTOU BASI) * scroll of extra healing (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) * scroll of greater mana restoration (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) Potions potion of rum (vermillion) Rings ring of adornment (rainbow) ring of stealth (immaterial) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.