Leeroy, lawful male asgardish Pirate ----.----- - |..........| +$@Y.......| |..........| ------------ [Leeroy the Landlubber] St15 Dx12 Co17 In10 Wi6 Ch4 PirAsgMalLaw Dlvl:1 $176 HP14(14) Pw5(5) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male asgardish Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Be careful! New moon tonight. # (2x) cutlass - This be a weapon. Color: cyan. Material: iron. Appearance: curved sword. Ye can wield it to attack enemies. Some weapons be also suitable for throwing. A light but useful blade, the scimitar can outdamage a standard short sword. Unknown command ' '. Ye might want to turn on the number pad, which be done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, ye have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, ye can also turn on the number pad by adding this line to yer options file: OPTIONS=number_pad:2 (probably requires ye to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) barking iron - This be a weapon. Color: cyan. Material: iron. Appearance: (null). Ye can wield it to attack enemies. Some weapons be also suitable for throwing. This firearm be capable o' shooting bullets to deal damage to enemies. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 cutlass (weapon in hand) {16} b - 3 uncursed +1 chiveys (alternate weapon; not wielded) {6} c - an uncursed +0 barking iron {8} d - 100 uncursed +0 bullets (in quiver) {2} Armor e - an uncursed +0 monkey jacket (being worn) {12} f - an uncursed +0 pair of high boots (being worn) {8} Comestibles g - 2 uncursed sea biscuits {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Potions i - 3 uncursed potions of rum {0} Rings j - an uncursed ring of stealth {0} Tools h - 3 uncursed +0 grappling hooks {36} k - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: invisibility You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 296 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 152 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 75% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 78% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: techniques (turn 88) The following skill became untrainable if you tried to train it too early: petkeeping (turn 54) The following skill became untrainable after a while: body spells (turn 65643) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 41784) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65096 Monster spawn increase reached its maximum at turn 331196 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 323757 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: gray mushroom (freq bonus 4) The monster species that spawned more often: BSOD daemon (freq bonus 8) The monster species that spawned more often: freeze troll (freq bonus 6) The monster species that spawned more often: furious warp fungus (freq bonus 18) The monster species that spawned more often: blockish graecizing (freq bonus 12) The monster species that spawned more often: secluded colony (freq bonus 6) The monster species that spawned more often: Ruth's sneaker (freq bonus 18) The monster species that spawned more often: automatic large cat (freq bonus 24) The monster species that spawned more often: weredraconian (freq bonus 4) The monster species that spawned more often: fawnier pie prudery (freq bonus 12) The monster species that spawned more often: large spawn mimic (freq bonus 8) The monster species that spawned more often: young adult green dragon (freq bonus 8) The monster species that spawned more often: slighter scarred (freq bonus 56) The monster species that spawned more often: cerulean growth (freq bonus 12) The monster species that spawned more often: buffalo soldier (freq bonus 16) The monster species that spawned more often: brain mole (freq bonus 20) The monster species that spawned more often: spark beast (freq bonus 10) The monster species that spawned more often: blue mewlip (freq bonus 24) The monster species that spawned more often: teacher (freq bonus 12) The monster species that spawned more often: hi-speed automaton (freq bonus 10) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 12) The monster species that never randomly spawned: glowing colony The monster species that never randomly spawned: vamp permamimic The monster species that never randomly spawned: ransomable psychoanalyst The monster species that never randomly spawned: ill patch The monster species that never randomly spawned: Minator Kaptain The monster species that never randomly spawned: uber lloigor The monster species that never randomly spawned: gray twen The monster species that never randomly spawned: brown mold The monster species that never randomly spawned: zookeeper The monster species that never randomly spawned: very old sky dragon The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 22) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 345) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 154) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 40) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 14) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 18) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 2) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 3) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 93) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 9) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 3) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 6) Next attribute increase check would have come at turn 348 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (772) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (MAY THE FORCE BE WITH YOU) scroll of mana (BIEN TACHYMETRE GRESILLEMENT) scroll of phase door (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of standard id (THIS SLING IS RETARDED) scroll of cure (POLSKA TO WIELKI KRAJ) * scroll of extra healing (KESALAN PATHARAN) * scroll of greater mana restoration (INTRUDER ALERT) Potions potion of rum (bird's eye) Rings ring of stealth (glittery) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.