Leeroy, lawful male ungenomoldic Warrior -+------ |......| |....u.| |......| |.a....| -------- [Leeroy the Blood Hook] St17 Dx6 Co13 In6 Wi8 Ch5 WarUngMalLaw Dlvl:1 $0 HP111(111) Pw17(17) AC0 MC0 HD10 Xp1/0 Wt233/560 T8 Latest messages Any (other) special ability you may have is purely reflexive. Something is engraved here on the floor. Use "r." to read it. You see here a wooden box {500}. # There is a wooden box {500} here, loot it? [ynq] (q) Hmmm, it seems to be locked. # You can't force anything without a weapon. Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) What do you want to wield? [- bcd or ?*] b - a blessed +1 mace (weapon in foreclaw) {12}. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) splint mail - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A robust suit of armor that offers good protection. Something is engraved here on the floor. Use "r." to read it. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 87% chance Ring drop chance was reduced to 90% Implant drop chance was reduced to 96% Armor drop chance was reduced to 76% Tool drop chance was reduced to 87% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 59% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: divination spells (turn 50) The following skill became untrainable if you tried to train it too early: bow (turn 576) The following skill became untrainable after a while: occult spells (turn 30463) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 37200) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 38179 Monster spawn increase reached its maximum at turn 102806 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3211263 The monster class that cannot be genocided was vortex The monster class that was spawned more often: troll (freq bonus 5) The monster species that spawned more often: baby umber hulk (freq bonus 16) The monster species that spawned more often: bronze dragon (freq bonus 33) The monster species that spawned more often: initiatory communally (freq bonus 56) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 42) The monster species that spawned more often: depowered spore (freq bonus 22) The monster species that spawned more often: entry sunup reintroduced (freq bonus 32) The monster species that spawned more often: cohabitant uncharted (freq bonus 36) The monster species that spawned more often: screaming twister (freq bonus 9) The monster species that spawned more often: annoying slex ghost (freq bonus 16) The monster species that spawned more often: amorally inconvertibility (freq bonus 28) The monster species that spawned more often: urinated rime (freq bonus 16) The monster species that spawned more often: oxlip peaty (freq bonus 8) The monster species that spawned more often: water thief (freq bonus 12) The monster species that spawned more often: pale yeek (freq bonus 27) The monster species that spawned more often: sue lich (freq bonus 6) The monster species that spawned more often: forgotten trapper (freq bonus 14) The monster species that spawned more often: inferiority pesky (freq bonus 54) The monster species that spawned more often: forest bear (freq bonus 16) The monster species that spawned more often: blacker bear (freq bonus 7) The monster species that spawned more often: great hulk (freq bonus 60) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 40) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 8) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster species that never randomly spawned: cheating minotaur The monster species that never randomly spawned: vampire ogre The monster species that never randomly spawned: Luisa's hugging boot The monster species that never randomly spawned: voodooism peritonitic setter The monster species that never randomly spawned: manoeuvering glyceraldehyde The monster species that never randomly spawned: frost ogre The monster species that never randomly spawned: graduated clashing The monster species that never randomly spawned: greater lava demon The monster species that never randomly spawned: devilfish The monster species that never randomly spawned: blue stalk The monster class that always generated with extra speed: umber hulk The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 4) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 64) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 22) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 3) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 4) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 16) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 8) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 6) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 4) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 82) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 8) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Next attribute increase check would have come at turn 1064 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You could fly You were polymorphing You were polymorphed into a blood hook Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (334) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (crested helmet) * skullcap (rotating helmet) * flack helmet (meso helmet) * crystal helm (musical helmet) * mining helm (silk helmet) * field helm (cone-shaped helmet) * helm of safeguard (crazy helmet) * war hat (full helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (vampiric gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (platform boots) * boots of safeguard (ski heels) Scrolls scroll of healing (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of mana (AUTOEXEC BAT) scroll of phase door (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of standard id (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of cure (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) * scroll of extra healing (THE GIAGGOSTUONO) * scroll of greater mana restoration (BLESSED GENOCIDE) scroll of genocide (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) Wands wand of death (viridian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.