Leeroy, lawful male asgardish Chevalier ------ |.$D.| |...@| |..o.| -+---- [Leeroy the Basher] St10 Dx8 Co14 In5 Wi16 Ch6 CheAsgMalLaw Dlvl:1 $1 HP24(24) Pw22(22) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +2 small shield (being worn) {12} Comestibles d - a blessed clove of garlic {0} e - a blessed sprig of wolfsbane {0} Scrolls g - a blessed scroll of identify {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks f - a blessed spellbook of healing (4:3) {0} Potions c - 2 potions of holy water {0} Tools h - a blessed leather saddle {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 138 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 230 Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 27% Wand drop chance was reduced to 49% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 98% Tool drop chance was reduced to 55% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: form V (Shien) The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: axe (turn 2) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 370) The following skill became untrainable after a while: scimitar (turn 36553) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 35484) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43650 Monster spawn increase reached its maximum at turn 92391 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1491000 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: water dolphin (freq bonus 10) The monster species that spawned more often: sisterly cullet yup (freq bonus 18) The monster species that spawned more often: stegocentipede (freq bonus 40) The monster species that spawned more often: zapped gearshift (freq bonus 7) The monster species that spawned more often: jaundice inutile asininely (freq bonus 18) The monster species that spawned more often: backbitten insoul underlayer (freq bonus 24) The monster species that spawned more often: amiable soul (freq bonus 5) The monster species that spawned more often: misappropriating ostomy (freq bonus 6) The monster species that spawned more often: orange beetle (freq bonus 20) The monster species that spawned more often: ivory coast star (freq bonus 2) The monster species that spawned more often: small door permamimic (freq bonus 40) The monster species that spawned more often: dwarven messenger (freq bonus 6) The monster species that spawned more often: mirror mushroom (freq bonus 12) The monster species that spawned more often: cyan sentai (freq bonus 2) The monster species that spawned more often: insane nine (freq bonus 4) The monster species that spawned more often: walking cadaver (freq bonus 16) The monster species that spawned more often: acheri (freq bonus 6) The monster species that spawned more often: elder earth elemental (freq bonus 8) The monster species that spawned more often: transvestite (freq bonus 12) The monster species that spawned more often: RNGed Kop (freq bonus 8) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 9) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster species that never randomly spawned: expeditionary untouchably The monster species that never randomly spawned: GR The monster species that never randomly spawned: night marauder The monster species that never randomly spawned: poison whip salamander The monster species that never randomly spawned: hidden gas spore The monster species that never randomly spawned: Amelje's sandal The monster species that never randomly spawned: blacker bear The monster species that never randomly spawned: dwarven priest The monster species that never randomly spawned: necromancer The monster species that never randomly spawned: ivory draconian The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 12) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 14) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 7) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 9) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 7) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 10) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 10) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 4) Next attribute increase check would have come at turn 1830 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having stun resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of identify (RECOPIED CONGREGATION) scroll of healing (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of mana (APONEUROSISPLANTARIS) scroll of phase door (OH CAPTAIN MY CAPTAIN) scroll of standard id (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of cure (DIBING TO ATTACK NEXT) * scroll of extra healing (BLOW FLOWER VIOLENT AROUND) * scroll of greater mana restoration (SLARSHING HARD HAMME DEFENCE LOWED) Spellbooks spellbook of healing (left-handed) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.