Leeroy, lawful male asgardish Thalmor ----+------- |..........| |......@...| |.......@... ------------ [Leeroy the Concordate Agent] St16 Dx12 Co14 In6 Wi14 Ch12 ThaAsgMalLaw Dlvl:1 $0 HP19(19) Pw14(14) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: fear factor You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 153 Monsters only dropped their musable items with 25% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: dagger (turn 26) The following skill became untrainable if you tried to train it too early: general combat (turn 567) The following skill became untrainable after a while: chaos spells (turn 36308) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 55344) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51879 Monster spawn increase reached its maximum at turn 212439 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2707488 The monster class that cannot be genocided was jelly The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: analgesic stalk (freq bonus 40) The monster species that spawned more often: ether stalker (freq bonus 18) The monster species that spawned more often: giant lodestone dragonfly (freq bonus 4) The monster species that spawned more often: roast pig (freq bonus 15) The monster species that spawned more often: hungry patch (freq bonus 8) The monster species that spawned more often: crystal vortex (freq bonus 6) The monster species that spawned more often: sulfur patch (freq bonus 6) The monster species that spawned more often: controverted prohibitively factorial scholium (freq bonus 36) The monster species that spawned more often: topaz mold (freq bonus 18) The monster species that spawned more often: iron wolf (freq bonus 16) The monster species that spawned more often: maintain wine (freq bonus 5) The monster species that spawned more often: dull fungus (freq bonus 12) The monster species that spawned more often: Dispater (freq bonus 36) The monster species that spawned more often: entrapping turret (freq bonus 9) The monster species that spawned more often: fever phantasm (freq bonus 10) The monster species that spawned more often: stair salaamed (freq bonus 5) The monster species that spawned more often: sativa wagner accenting fondant unwrapped (freq bonus 7) The monster species that spawned more often: desert prick (freq bonus 36) The monster species that spawned more often: dwarven caster (freq bonus 5) The monster species that spawned more often: petro vortex (freq bonus 48) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster species that never randomly spawned: magic amazonas fish The monster species that never randomly spawned: councillor The monster species that never randomly spawned: arch-vile The monster species that never randomly spawned: s,ZnX9.6'dOOt+7ly The monster species that never randomly spawned: viper scopion The monster species that never randomly spawned: helved statued extinguishable The monster species that never randomly spawned: incorrect potato The monster species that never randomly spawned: glopping prefixing garbanzo The monster species that never randomly spawned: frost bear The monster species that never randomly spawned: ivory warp patch The monster class that always generated with extra speed: arachnid or centipede The monster class that more likely to generate with musable stuff: gremlin The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 8) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 6) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 4) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 38) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 3) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 10) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 3) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 1) Next attribute increase check would have come at turn 2173 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (339) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hacker helmet) * sedge hat (wok-shaped helmet) * skullcap (strip bandana) * flack helmet (plumed helmet) * crystal helm (radio helmet) * mining helm (water-pipe helmet) * field helm (rural helmet) * helm of safeguard (secret helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (graffiti gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (side gore boots) * boots of safeguard (heavy boots) Scrolls scroll of healing (NIYONIAI) scroll of mana (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of phase door (ITS TOO HEAVY FOR YOUR) scroll of standard id (I CANNOT CARRY ANYTHING THANKS JONADAB) scroll of cure (SEXY FARTING BUTT EDITION) * scroll of extra healing (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) * scroll of greater mana restoration (SECTUM SEMPRA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.