Leeroy, lawful male ungenomoldic Ordinator -------- ._..... ..... ...- I ..... a,## #,%# #@# #,# #,# #,--------------+- #,.....<.........| ##|..............| |..............| ---------------- [Leeroy the Battler] St18 Dx6 Co6 In6 Wi8 Ch7 OrdUngMalLaw Dlvl:2 $33 HP21(21) Pw23(29) AC10 MC0 Xp2/32 Wt117/1160 T475 Leg Latest messages In what direction? [hykulnjb><] You feel better. You hear a door open. What do you want to zap? [h or ?*] Never mind. The clear mewlip touches you! [-1 -> 7] [-1 -> 6] You begin bashing monsters with your droven crossbow. You bite the clear mewlip. The clear mewlip touches you! [-1 -> 5] [-1 -> 4] You miss the clear mewlip. The clear mewlip touches you! [-1 -> 3] [-1 -> 2] The clear mewlip touches you! [-1 -> 1] You return to ungenomoldic form! Your inventory Weapons a - an uncursed +3 tsurugi {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow (weapon in foreclaw) {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} n - an uncursed +0 club {12} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} r - a blessed scroll of standard id {0} Spellbooks g - a blessed spellbook of enchant weapon (1:5) {0} p - an uncursed spellbook of healing (0:2) {0} Potions q - an uncursed potion of gain ability {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands h - a cursed wand of death (4:10) {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: technicality You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 64% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 82% Implant drop chance was reduced to 99% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 91% Tool drop chance was reduced to 92% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 10) The following skill became untrainable if you tried to train it too early: occult spells (turn 3636) The following skill became untrainable after a while: riding (turn 33917) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 30420) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 31730 Monster spawn increase reached its maximum at turn 187490 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 5045194 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: white hulk (freq bonus 12) The monster species that spawned more often: Warder Kommissioner (freq bonus 18) The monster species that spawned more often: Elif's block-heeled combat boot (freq bonus 20) The monster species that spawned more often: hidden engulfitrice (freq bonus 12) The monster species that spawned more often: furring epitome (freq bonus 16) The monster species that spawned more often: undead rocker (freq bonus 20) The monster species that spawned more often: bloodshot mewlip (freq bonus 7) The monster species that spawned more often: killer chicken (freq bonus 14) The monster species that spawned more often: special warp patch (freq bonus 48) The monster species that spawned more often: Oblivion (freq bonus 14) The monster species that spawned more often: terrible hobbit (freq bonus 10) The monster species that spawned more often: exploding rubber (freq bonus 18) The monster species that spawned more often: Beetle McNaughty (freq bonus 10) The monster species that spawned more often: penitent (freq bonus 36) The monster species that spawned more often: undead druid (freq bonus 15) The monster species that spawned more often: fallen angel (freq bonus 6) The monster species that spawned more often: porter dark spore (freq bonus 48) The monster species that spawned more often: Queen Mab (freq bonus 24) The monster species that spawned more often: police (freq bonus 20) The monster species that spawned more often: potion mimic (freq bonus 16) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 6) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 4) The monster trait that was more common: monsters that are mindless (freq bonus 5) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster species that never randomly spawned: absoluter macabre satiate The monster species that never randomly spawned: Nonerotic Irina's wedge sandal The monster species that never randomly spawned: Markus The monster species that never randomly spawned: paleographical unconstitutionality The monster species that never randomly spawned: vamp vortex The monster species that never randomly spawned: storm of unmagic The monster species that never randomly spawned: visor The monster species that never randomly spawned: dopplezon The monster species that never randomly spawned: defeated nacred unsubmissive propagating scruffier pilothouse The monster species that never randomly spawned: fire bear The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 4) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 3) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 5) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 16) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 6) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 92) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 6) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 10) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: death (long, freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 9) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 1) Next attribute increase check would have come at turn 2098 Strength training was -2 Dexterity training was 8 Wisdom training was 10 Constitution training was 34 You were sleep resistant You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having technicality (0) You had wounded rear limbs (11) You saw invisible You were warned You had automatic searching You had 1605 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (615) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 596% b - healing 1 healing 33% 107% Techniques known in the end Name Level Status weapon practice 2XR Not Ready(1209) turn undead 2XR Prepared(0) world fall 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Not Ready(1289) invoke deity 2 R Prepared(0) poke ball 2 R Prepared(0) research 2 R Prepared(0) calm steed 2 R Prepared(0) blessing 2 R Prepared(0) draw blood 2 R Prepared(0) surgery 2 R Prepared(0) double thrownage 2 R Prepared(0) eddy wind 2 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (water-pipe helmet) * skullcap (dark helmet) * flack helmet (kitchen hat) * crystal helm (eternal helmet) * mining helm (complete helmet) * field helm (secret helmet) * helm of safeguard (green bowel) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (mirrored gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (hugging boots) * boots of safeguard (beautiful heels) Scrolls scroll of healing (THX FEMMY) scroll of mana (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of phase door (FLEEING FLEEEING FLEEEEING) scroll of standard id (STUFF WEIGH WAY TOO MUCH) scroll of cure (ABIL BASE CURR GEAR TEMP TOTL) * scroll of extra healing (WEATHER GH-KISS) * scroll of greater mana restoration (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of genocide (INESSENTIAL INFILTRATED IVY) Spellbooks spellbook of enchant weapon (gambling) spellbook of healing (japanese) Potions potion of gain ability (deep blue) Rings ring of increase accuracy (tiger eye) Wands wand of death (kukui wood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You read items or engraved 1 time You genocided 1 type of monster You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (83 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...