Leeroy, lawful male asgardish Nuclear Physicist --------- |.....@.. |._..Z..| --------- [Leeroy the Safety Officer] St6 Dx9 Co11 In17 Wi13 Ch5 NucAsgMalLaw Dlvl:1 $0 HP13(13) Pw20(20) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Nuclear Physicist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. You begin fighting with a weapon and your left hand. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: acid resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 115 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 69% Ring drop chance was reduced to 93% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 76% Food drop chance was reduced to 67% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: implants (turn 249) The following skill became untrainable if you tried to train it too early: spirituality (turn 216) The following skill became untrainable after a while: techniques (turn 9072) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 8682) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26109 Monster spawn increase reached its maximum at turn 185714 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 600092 The monster class that cannot be genocided was troll The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: sea man (freq bonus 16) The monster species that spawned more often: &8XUZ+p (freq bonus 10) The monster species that spawned more often: weird patch (freq bonus 10) The monster species that spawned more often: Tien-Shin Akuma (freq bonus 20) The monster species that spawned more often: exploding sheep (freq bonus 72) The monster species that spawned more often: clicking warp fungus (freq bonus 42) The monster species that spawned more often: pshawing retard (freq bonus 10) The monster species that spawned more often: kurast boo (freq bonus 14) The monster species that spawned more often: sand archer (freq bonus 14) The monster species that spawned more often: adventurer patch (freq bonus 14) The monster species that spawned more often: scroll trove (freq bonus 18) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 18) The monster species that spawned more often: three ate guy (freq bonus 30) The monster species that spawned more often: black rogue (freq bonus 72) The monster species that spawned more often: litter ghost (freq bonus 14) The monster species that spawned more often: necromage (freq bonus 24) The monster species that spawned more often: weremimic (freq bonus 12) The monster species that spawned more often: wood elf mage (freq bonus 36) The monster species that spawned more often: Su-Dic (freq bonus 18) The monster species that spawned more often: gray force patch (freq bonus 10) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 8) The monster trait that was more common: monsters that cannot pick up items (freq bonus 6) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 8) The monster trait that was more common: monsters that gurgle (freq bonus 6) The monster species that never randomly spawned: Jonas The monster species that never randomly spawned: intelligent penetrator The monster species that never randomly spawned: Roadblock Kop The monster species that never randomly spawned: reinvited infuriated The monster species that never randomly spawned: Lunar The monster species that never randomly spawned: Idiot Brain The monster species that never randomly spawned: evasive camel The monster species that never randomly spawned: young red dragon The monster species that never randomly spawned: real nether hound The monster species that never randomly spawned: verbosity pavan The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 3) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 42) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 17) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 2) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 22) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 8) Next attribute increase check would have come at turn 118 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining You had contamination resistance You had improved technique levels You had reflection You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was Gina The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (156) You survived You didn't know any spells. Techniques known in the end Name Level Status decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (SODALG) scroll of mana (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) scroll of phase door (HLY HLS) scroll of standard id (FIQHACK AND OTHER SATANHACK BASED VARIANTS TRASHED THE MORE PROMPTS) scroll of cure (ARCHEPHRENEPSOU PHIRIGX) * scroll of extra healing (MICRODOLLAROFT) * scroll of greater mana restoration (CRIAEDO) Potions potion of healing (blueberry) Wands wand of probing (curved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Nuclear Physicist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.