Leeroy, lawful male asgardish Diver .---- --....-- +......| |......| |d.....+ -@....- #------ [Leeroy the Beachcomber] St11 Dx13 Co7 In8 Wi5 Ch7 DivAsgMalLaw Dlvl:1 $0 HP14(14) Pw5(5) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The oilskin cloak fits very tightly. Be careful! New moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 234 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 49% Tool drop chance was reduced to 94% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: crossbow (turn 8) The following skill became untrainable if you tried to train it too early: axe (turn 684) The following skill became untrainable after a while: form VII (Juyo) (turn 13141) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 34341) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33220 Monster spawn increase reached its maximum at turn 139622 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1972299 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: flying fish (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 4) The monster species that spawned more often: wormth (freq bonus 8) The monster species that spawned more often: gnoll matriarch (freq bonus 2) The monster species that spawned more often: consumed ice boar (freq bonus 21) The monster species that spawned more often: dull draconian (freq bonus 3) The monster species that spawned more often: gloam spawner (freq bonus 3) The monster species that spawned more often: octarine warp fungus (freq bonus 42) The monster species that spawned more often: hell stone (freq bonus 8) The monster species that spawned more often: veneer augmenter (freq bonus 12) The monster species that spawned more often: siena sentai (freq bonus 15) The monster species that spawned more often: aoa (freq bonus 16) The monster species that spawned more often: moderator benumb (freq bonus 9) The monster species that spawned more often: low centaur (freq bonus 9) The monster species that spawned more often: flareth (freq bonus 8) The monster species that spawned more often: testified convey (freq bonus 6) The monster species that spawned more often: Olog-hai pounder (freq bonus 6) The monster species that spawned more often: rotten icky thing (freq bonus 12) The monster species that spawned more often: irresistible stalk (freq bonus 14) The monster species that spawned more often: azure draconian (freq bonus 2) The monster species that spawned more often: stutteringly tortilla aversive (freq bonus 6) The monster species that spawned more often: drone spore (freq bonus 16) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster species that never randomly spawned: fellating sheer The monster species that never randomly spawned: topless nurse The monster species that never randomly spawned: plains centaur The monster species that never randomly spawned: blood bringer The monster species that never randomly spawned: separation pinball unperturbable animist The monster species that never randomly spawned: girl in worn-out sneakers The monster species that never randomly spawned: kidney unshaven The monster species that never randomly spawned: vaginal signal The monster species that never randomly spawned: dragster stilbestrol The monster species that never randomly spawned: faction sulkiest ration The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 37) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 14) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 15) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 54) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 10) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 14) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 37) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: poison resistance (pearl) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 10) Next attribute increase check would have come at turn 819 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (wide conical) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (PRECIOUS BODILY FLUIDS) scroll of mana (SENIOR ASSWIPE) scroll of phase door (QUICKER USED THE STUNT OF ELF) scroll of standard id (ELDER BLACK DRAGONS IN NETHACK FOURK ARE VERY BALANCED) scroll of cure (TIRACLE RAMICAL RELRAMI LUE) * scroll of extra healing (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) * scroll of greater mana restoration (OIL YOU ASSHOLE) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.