Leeroy, lawful male asgardish DQ Slime ------- .@....| |.f...| |...# | ----- [Leeroy the Globule] St10 Dx8 Co6 In5 Wi7 Ch4 SliAsgMalLaw Dlvl:1 $0 HP9(9) Pw5(5) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish DQ Slime. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. # (2x) Pick an object. @ a human or elf or you (asgardish DQ slime called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish DQ slime called Leeroy) Accessing Pokedex entry for DQ slime... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 0. Slow (9). Normal generation, with frequency 1. Uncommon (by factor 2). Resists acid. Conveys acid resistance. Not genocidable, acidic, carnivorous, herbivorous. Is the same race as you. It can turn you to slime if you touch it. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - acid damage Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -23 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 89% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: spear (turn 18) The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 736) The following skill became untrainable after a while: protection spells (turn 44237) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 13655) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 44925 Monster spawn increase reached its maximum at turn 150256 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2469218 The monster class that cannot be genocided was vortex The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: petty heath (freq bonus 12) The monster species that spawned more often: trailing mozambique sniffily (freq bonus 28) The monster species that spawned more often: giant pest (freq bonus 18) The monster species that spawned more often: werehuggingboot (freq bonus 20) The monster species that spawned more often: crashbug causer (freq bonus 9) The monster species that spawned more often: volt colony (freq bonus 6) The monster species that spawned more often: mercerize ruggedly (freq bonus 24) The monster species that spawned more often: hidden troll (freq bonus 14) The monster species that spawned more often: drydrip growth (freq bonus 24) The monster species that spawned more often: reciprocative desperately (freq bonus 9) The monster species that spawned more often: hellfire colossus (freq bonus 15) The monster species that spawned more often: psycho vortex (freq bonus 20) The monster species that spawned more often: horror archer (freq bonus 6) The monster species that spawned more often: totalized outlined (freq bonus 10) The monster species that spawned more often: blood knight (freq bonus 8) The monster species that spawned more often: Tobi (freq bonus 6) The monster species that spawned more often: mana stealer (freq bonus 12) The monster species that spawned more often: depression permamimic (freq bonus 8) The monster species that spawned more often: bone warrior (freq bonus 12) The monster species that spawned more often: demonic sandman (freq bonus 9) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 10) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster trait that was more common: unknown (freq bonus 6) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster species that never randomly spawned: petit pseudo rat The monster species that never randomly spawned: tartaric entwisted couldst The monster species that never randomly spawned: void growth The monster species that never randomly spawned: relight raiding The monster species that never randomly spawned: Barrier Kop The monster species that never randomly spawned: stictopus The monster species that never randomly spawned: snarliest rewrought The monster species that never randomly spawned: rubber turret The monster species that never randomly spawned: purple force worm The monster species that never randomly spawned: animated dagger The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 17) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 6) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 8) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 14) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 14) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 8) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 10) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 19) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 5) Next attribute increase check would have come at turn 232 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were acid resistant You had the menu bug. (83886080) You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having jumping (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was King Somnus The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (2259) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of mana (SIGNAL 11 WAS RAISED) scroll of phase door (BLIZZARD BUGFIX IS AN OXYMORON) scroll of standard id (CUT ENEMY BY HAMME OR NAIL) scroll of cure (HITTING EVEN USED HAT MELO) * scroll of extra healing (BYE BITCH) * scroll of greater mana restoration (MAYBE LOVELY WHEN TOUCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the DQ Slime... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.