Leeroy, lawful male asgardish Wild Talent ---------- .....r..| #......| #.@r..| --+---- [Leeroy the Poschengband Noob] St12 Dx4 Co6 In8 Wi11 Ch7 WilAsgMalLaw Dlvl:1 $0 HP11(12) Pw12(12) AC7 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Wild Talent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. # Pick an object. d a dog or other canine (tame jackal called The RNG) (base level 0) Accessing Pokedex entry for jackal... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 7, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d2, bite - ordinary physical # Talk to whom? (in what direction) The RNG barks. The RNG bites the visor sewer rat. The visor sewer rat bites The RNG. The RNG misses the visor sewer rat. The visor sewer rat bites you! [-1 -> 11] The RNG suddenly disappears! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: sickopathy You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 25 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 30 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 48% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 97% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 55% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: lance (turn 7) The following skill became untrainable if you tried to train it too early: saber (turn 400) The following skill became untrainable after a while: searching (turn 13781) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 18907) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29723 Monster spawn increase reached its maximum at turn 145549 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 568230 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster species that spawned more often: green gatekeeper (freq bonus 4) The monster species that spawned more often: skeleton (freq bonus 2) The monster species that spawned more often: kidney unshaven (freq bonus 2) The monster species that spawned more often: inertia turret (freq bonus 18) The monster species that spawned more often: block-heeled girl (freq bonus 36) The monster species that spawned more often: tamboura statutory (freq bonus 4) The monster species that spawned more often: aro sephirah (freq bonus 14) The monster species that spawned more often: whirlwind (freq bonus 15) The monster species that spawned more often: iron duck (freq bonus 18) The monster species that spawned more often: hellwasp (freq bonus 9) The monster species that spawned more often: wind colony (freq bonus 10) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 4) The monster species that spawned more often: fire giant (freq bonus 30) The monster species that spawned more often: premeditative uvula (freq bonus 15) The monster species that spawned more often: impiety pudgiest (freq bonus 15) The monster species that spawned more often: nice girl (freq bonus 9) The monster species that spawned more often: monster (freq bonus 14) The monster species that spawned more often: giant undead shoggoth (freq bonus 14) The monster species that spawned more often: fourth-wall breaker (freq bonus 4) The monster species that spawned more often: recompenser basket flak (freq bonus 36) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster species that never randomly spawned: dream warp fungus The monster species that never randomly spawned: file read error The monster species that never randomly spawned: milkman wreathing nailset imbed The monster species that never randomly spawned: enraged shaman The monster species that never randomly spawned: agate spore The monster species that never randomly spawned: loth rethread The monster species that never randomly spawned: thrasher The monster species that never randomly spawned: Ym$8U5w1wVOv_E[WNOgU The monster species that never randomly spawned: trapper king The monster species that never randomly spawned: kill orc The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 18) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 51) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 37) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 48) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 8) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 2) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 14) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 55) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 1) Next attribute increase check would have come at turn 213 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were acid resistant You had the following problem: Your momma will repeatedly be insulted. (0) You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having mana regeneration (0) You were prevented from having sickopathy (0) You had 1497 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Amenophis and Pyrrhus Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (468) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 90% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons shuriken (throwing star) Armor orcish chain mail (crude chain mail) momhat (aluminium helmet) jumping boots (torn boots) lab coat (white coat) Scrolls scroll of stinking cloud (WOPAK) scroll of taming (WAWAE EHA) scroll of healing (NO SPACE) scroll of mana (HITME) scroll of phase door (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of standard id (FOO BAR) scroll of cure (INQUE COMUS) * scroll of extra healing (IGNITE IGNITION IMMOLATION) * scroll of greater mana restoration (CHANGED CELLS TO BE LIKE AS ELF) Spellbooks spellbook of slow monster (rough) Potions potion of levitation (ghostly) potion of monster detection (marigold) Rings ring of low stats (moonstone) ring of gain dexterity (germanium) Wands wand of draining (cubic) wand of fire (nodular) Tools tin whistle (whistle) magic lamp (lamp) bag of holding (bag) Gems worthless piece of yellowish brown glass (yellowish brown) worthless piece of pink glass (pink) salt chunk (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Skilled) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Master) (0 of 20) mace [Unskilled] (max Skilled) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Legendary) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Skilled) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Wild Talent... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.