Leeroy, lawful male ungenomoldic Ordinator - . ----- ....| |$.@| ,,,|..s- - -- ---#,,,,%...| |... `..-$,),|^..| |`{.... #,,,,|...| |........,,# ----- |.. ----##, | [Leeroy the Camper Asshole] St18/08 Dx6 Co9 In8 Wi9 Ch8 OrdUngMalLaw Dlvl:1 $1 HP112(114) Pw17(17) AC0 HD18 Exp1 T41 Latest messages In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. # (2x) Thaedil picks up 5 gold pieces {0}. Do you really want to step into that web? [yn] (n) There is a web here. You take a walk on your web. Do you really want to step into that web? [yn] (n) There is a web here. You take a walk on your web. Thaedil drops 5 gold pieces. # su: unknown extended command. # You sit on the corpse. It's not very comfortable... # In what direction? [hykulnjb><] You succeed in removing your web. You cannot diagonally move through a door! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 190 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 76% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 93% Armor drop chance was reduced to 81% Tool drop chance was reduced to 51% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: dagger (turn 7) The following skill became untrainable if you tried to train it too early: divination spells (turn 884) The following skill became untrainable after a while: general combat (turn 40202) The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 40124) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 16668 Monster spawn increase reached its maximum at turn 262920 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1107000 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: hi-speed automaton (freq bonus 8) The monster species that spawned more often: correct bull (freq bonus 20) The monster species that spawned more often: nickelpede (freq bonus 40) The monster species that spawned more often: black spore (freq bonus 21) The monster species that spawned more often: teal growth (freq bonus 28) The monster species that spawned more often: unraveler (freq bonus 6) The monster species that spawned more often: violet worm (freq bonus 6) The monster species that spawned more often: cursed patch (freq bonus 16) The monster species that spawned more often: smart penetrator (freq bonus 27) The monster species that spawned more often: bank robber (freq bonus 20) The monster species that spawned more often: alarm light (freq bonus 15) The monster species that spawned more often: irresistible colony (freq bonus 12) The monster species that spawned more often: energy trove (freq bonus 10) The monster species that spawned more often: mediocrity cannon impudent (freq bonus 12) The monster species that spawned more often: snap-dragon-fly (freq bonus 30) The monster species that spawned more often: water sprite (freq bonus 7) The monster species that spawned more often: crystal patch (freq bonus 30) The monster species that spawned more often: petro centipede (freq bonus 120) The monster species that spawned more often: gamma metroid (freq bonus 28) The monster species that spawned more often: Warder Kriminologist (freq bonus 18) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 6) The monster trait that was more common: monsters that wander randomly (freq bonus 6) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster species that never randomly spawned: blood bringer The monster species that never randomly spawned: customary geotropically dismissed The monster species that never randomly spawned: underground bird The monster species that never randomly spawned: sloppy mushroom The monster species that never randomly spawned: visor sewer rat The monster species that never randomly spawned: nabassu The monster species that never randomly spawned: enclave stormtrooper The monster species that never randomly spawned: beige warp patch The monster species that never randomly spawned: gravity turret The monster species that never randomly spawned: wereflyfish The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: implant of karma (blanched) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 25) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 16) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 2) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 233) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 14) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 18) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 8) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 11) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 2) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 10) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 8) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 9) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 4) Next attribute increase check would have come at turn 1891 Strength training was -1 Dexterity training was 3 Wisdom training was 3 Constitution training was 2 You were poison resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from using the force like a real jedi (0) You were warned You had automatic searching You had 1456 points of nutrition remaining You could teleport You were polymorphing You were polymorphed into a camper asshole Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (763) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1XR Reloading(285) turn undead 1XR Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) calm steed 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (wide conical hat) * skullcap (brick helmet) * flack helmet (plumed helmet) * crystal helm (red helmet) * mining helm (dim colored helmet) * field helm (guzzle helmet) * helm of safeguard (strip bandana) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (transparent gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (heap of shit boots) * boots of safeguard (side gore boots) Scrolls scroll of healing (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of mana (RIBBET) scroll of phase door (WALKING LUNACY) scroll of standard id (PSINA PSINA KRADIDA PSIOMOIPS) scroll of cure (EPSTEST EPS) * scroll of extra healing (DOGO FUTSF) * scroll of greater mana restoration (GO AWAY) scroll of genocide (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) Spellbooks spellbook of enchant weapon (sky blue) Rings ring of increase accuracy (dilithium) Wands wand of death (bone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (21 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (31 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 89 points,