Leeroy, lawful female ungenomoldic Ordinator ----- |...+ ..@.| |...| |w..+ ----- [Leeroy the Sand Maggot] St18 Dx5 Co7 In8 Wi7 Ch10 OrdUngFemLaw Dlvl:1 $0 HP32(32) Pw17(17) AC1 HD8 Exp1 T20 Leg Cnf Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the ungenomoldic Ordinator, welcome back to SlashEMExtended! Be careful! New moon tonight. Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) Uhh... that didn't seem to work. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: telepathy You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 147 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 60 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 238 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 95% chance Musable item generation frequency had a negative bias of 64% Ring drop chance was reduced to 84% Potion drop chance was reduced to 49% Armor drop chance was reduced to 85% Tool drop chance was reduced to 90% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: searching (turn 50) The following skill became untrainable if you tried to train it too early: axe (turn 805) The following skill became untrainable after a while: unicorn horn (turn 29505) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 40628) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 56724 Monster spawn increase reached its maximum at turn 121727 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 659490 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: purple force worm (freq bonus 10) The monster species that spawned more often: copper dragon (freq bonus 20) The monster species that spawned more often: eastern rabbit (freq bonus 21) The monster species that spawned more often: evil elemental (freq bonus 66) The monster species that spawned more often: force scorpion (freq bonus 21) The monster species that spawned more often: animated copper statue (freq bonus 24) The monster species that spawned more often: fourth-wall breaker (freq bonus 20) The monster species that spawned more often: Wang the Raalgon (freq bonus 14) The monster species that spawned more often: evidenced doling (freq bonus 28) The monster species that spawned more often: demonic sandman (freq bonus 14) The monster species that spawned more often: nether vortex (freq bonus 20) The monster species that spawned more often: undead patch (freq bonus 18) The monster species that spawned more often: slatted downer (freq bonus 7) The monster species that spawned more often: pale fungus (freq bonus 21) The monster species that spawned more often: multitentacled eel (freq bonus 22) The monster species that spawned more often: Singular Grigori (freq bonus 60) The monster species that spawned more often: blending nymph (freq bonus 6) The monster species that spawned more often: Josefine (freq bonus 32) The monster species that spawned more often: full-skinny prostitute (freq bonus 72) The monster species that spawned more often: undead transsylvanian (freq bonus 12) The monster trait that was more common: unknown (freq bonus 6) The monster trait that was more common: monsters that want to arrest the player (freq bonus 6) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 6) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster species that never randomly spawned: double-edge beetle The monster species that never randomly spawned: Irradiated Angel The monster species that never randomly spawned: werebeautifulfunnelheeledpump The monster species that never randomly spawned: undead firefighter The monster species that never randomly spawned: shiver The monster species that never randomly spawned: Dorothea The monster species that never randomly spawned: jackal demon The monster species that never randomly spawned: putrid defiler The monster species that never randomly spawned: Celine Jules The monster species that never randomly spawned: locust swarm The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 7) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 15) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 18) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 3) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 107) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 16) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 8) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 12) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 37) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 56) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 10) Next attribute increase check would have come at turn 233 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 2 You were confused (3) You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having jumping (0) You had wounded rear regions (29) You were warned You had automatic searching You had 1479 points of nutrition remaining You were polymorphing You were polymorphed into a sand maggot Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (358) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1XR Prepared(0) turn undead 1XR Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) calm steed 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (wide conical hat) * skullcap (deformed helmet) * flack helmet (red helmet) * crystal helm (silk helmet) * mining helm (weeping helmet) * field helm (water-pipe helmet) * helm of safeguard (internet helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (parked gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (jade boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (EDO MATIESTO) scroll of mana (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of phase door (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of standard id (LIFE RESTORATION) scroll of cure (VI SKAPER VELGE BORT DENNE REGJERINGEN) * scroll of extra healing (TRAETOR HORIGO) * scroll of greater mana restoration (SO INFERO NO) scroll of genocide (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) Spellbooks spellbook of enchant weapon (rainy) Rings ring of increase accuracy (dropper) Wands wand of death (lavender) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 16 points,