Leeroy, lawful male ungenomoldic Ordinator #,# ----------### -.--+------ |.........,,-------- |...[.....|## |......>.|#,|......| #####|..^)..^...,,---------- |........|#,.......| #,,,,..........|#,....`....|## -----.%..|##|......|##,###|..........,,|......[[.,## -------- |....| |....%..,},# -.---.-|---#,.........|,,##|......| -.---- --------,### #,,,,,,,#### |........|#,,%.......| ####,# #,,# ##,,,,,#,,,,# --.------- ###|......| #,%[,# #,## #,!#####,##,####,# , -..^.#.|##### -|------ #,# #,# #,,,,,`### # ---.<..-,,,,# ----- |..[...| #,,# ###,,# ###,,,,,,# |....|###,###|...| -[[[[....| #,## #,,,## ##,###,# |....| #,,,--...-- |...[@..[| #,- --.--- #,# #,# |..%.| ##,......| |[[[..)@.| #,|##....# #####-.---+---|-- |....| ##|.`...| --[[.[[@.| #,|...#..# #,,,,-..#.......| |#.^[| -...-- [[[.[..| #####,..#.##.# #,###|..##.##..#| ---- |...># -------- #,`,##|#.#.### #,# |#...#.#.## -----# #,,,##--------###,# --------- #,,,,,,,,,,,,,,,,,# [Leeroy the Bladefencer] St18/01 Dx8 Co10 In8 Wi3 Ch8 OrdUngMalLaw Dlvl:3 $247 HP70(70) Pw77(77) AC6 MC0 Xp7/985 Wt366/1930 T1796 Latest messages You dodge a shotgun shell. Iskenderun fires 2 shotgun shells! Iskenderun misfires! You are hit by the 2nd shotgun shell! [-33 -> 40] What do you want to read? [fgi-nA or ?*,] As you read the scroll, it disappears. Your body is transported to another location! You see here a mummy wrapping {2}. # You stop. Thaedil is in the way! Iskenderun fires 2 shotgun shells! You are hit by the 1st shotgun shell! [-11 -> 30] Iskenderun misfires! Iskenderun fires 3 shotgun shells! You are hit by the 1st shotgun shell! [-9 -> 21] You are hit by the 2nd shotgun shell! You return to ungenomoldic form! Your inventory Weapons a - an uncursed +3 tsurugi (weapon in foreclaws) {24} b - an uncursed +3 runesword {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} u - an uncursed +0 bullwhip {8} v - a blessed +1 compost bow {12} W - 27 uncursed +0 bullets {0} X - 12 uncursed +2 frag grenades {0} Y - the uncursed -3 rifle named Eriril {12} Armor o - a cursed -2 pair of fumble boots {8} N - the uncursed +1 plate mail named Bloodspike {200} O - a blessed +1 pair of gauntlets of dexterity (being worn) {4} R - an uncursed +0 enchanted (of peacevision) robe of specialty (being worn) {16} Comestibles r - an uncursed fortune cookie {0} s - 5 uncursed carrots {0} Z - 8 uncursed cream pies {0} Scrolls i - 7 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 2 uncursed scrolls of phase door {0} l - 3 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} A - an uncursed scroll of teleportation {0} Spellbooks g - a blessed spellbook of enchant weapon (6:5) {0} n - an uncursed spellbook of magic missile (0:0) {0} Potions p - an uncursed burnt diluted potion of healing {0} M - a potion of holy water {0} T - an uncursed potion of blindness {0} Rings f - a blessed +5 ring of increase accuracy {0} Wands h - a cursed wand of death (0:10) {0} Gems q - an uncursed +7 worthless piece of cyan glass {1} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 20 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: wallwalking You could not have this property intrinsically: clairvoyance Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 150 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 77% Tool drop chance was reduced to 88% Food drop chance was reduced to 94% Monster death drops spawned with only 89% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: lightsaber (turn 9) The following skill became untrainable if you tried to train it too early: protection spells (turn 55) The following skill became untrainable after a while: two-weapon combat (turn 25697) The following skill couldn't be trained before a certain turn number is reached: searching (turn 32116) Number of artifacts generated was 0 Number of fake artifacts generated was 9 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 65953 Monster spawn increase reached its maximum at turn 159411 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 782190 The monster class that cannot be genocided was mimic The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: yellow jacket (freq bonus 6) The monster species that spawned more often: Mother Hydra (freq bonus 9) The monster species that spawned more often: blister colony (freq bonus 3) The monster species that spawned more often: anachronist (freq bonus 2) The monster species that spawned more often: yellow ooze (freq bonus 6) The monster species that spawned more often: scoped homemaker (freq bonus 4) The monster species that spawned more often: invading crunching (freq bonus 24) The monster species that spawned more often: unassuming moonlet (freq bonus 10) The monster species that spawned more often: shard force patch (freq bonus 2) The monster species that spawned more often: antimatter elemental (freq bonus 14) The monster species that spawned more often: alien (freq bonus 8) The monster species that spawned more often: weregreenslime (freq bonus 24) The monster species that spawned more often: megahertz maximization (freq bonus 9) The monster species that spawned more often: bag money (freq bonus 12) The monster species that spawned more often: nautilus steersman (freq bonus 9) The monster species that spawned more often: tear mushroom (freq bonus 3) The monster species that spawned more often: corroded turret (freq bonus 16) The monster species that spawned more often: blarog (freq bonus 12) The monster species that spawned more often: petro force patch (freq bonus 8) The monster species that spawned more often: cleaved zombie (freq bonus 6) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 3) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 7) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster species that never randomly spawned: mechicken The monster species that never randomly spawned: cancelling sphere The monster species that never randomly spawned: wrinkled warp fungus The monster species that never randomly spawned: zebra spider The monster species that never randomly spawned: clomp reached The monster species that never randomly spawned: white butterfly The monster species that never randomly spawned: four of hearts The monster species that never randomly spawned: Cthugha, the Living Flame The monster species that never randomly spawned: friend nymph The monster species that never randomly spawned: village idiot The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 370) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 9) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 13) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 6) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 53) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 10) Next attribute increase check would have come at turn 5729 Strength training was -5 Dexterity training was 24 Wisdom training was 16 Constitution training was 50 You were sleep resistant You had not decided on your sexuality yet You were being chased by the kops. (1725) You were prevented from having phasing (0) You were prevented from having speed (0) You saw invisible You recognized peaceful creatures You were warned You had automatic searching You had infravision You had 1760 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 583% Techniques known in the end Name Level Status weapon practice 7XR Prepared(0) turn undead 7XR Prepared(0) world fall 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Not Ready(5288) phase door 7 R Not Ready(1103) invoke deity 7 R Prepared(0) poke ball 7 R Prepared(0) research 7 R Prepared(0) calm steed 7 R Prepared(0) blessing 7 R Prepared(0) draw blood 7 R Prepared(0) surgery 7 R Prepared(0) double thrownage 7 R Prepared(0) eddy wind 7 R Prepared(0) concentrating 3X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (bluy helmet) * skullcap (basin helmet) * flack helmet (grimace helmet) * crystal helm (tasseled helmet) * mining helm (rotating helmet) * field helm (weeping helmet) * helm of safeguard (netradiation helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (steel gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (side gore boots) * boots of safeguard (thick-soled boots) gauntlets of dexterity (padded gloves) fumble boots (velcro boots) robe of specialty (purple robe) Scrolls scroll of healing (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of mana (PUTO FER LO) scroll of phase door (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of standard id (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) scroll of cure (THX 1138) * scroll of extra healing (SLASH UPOROTYH TO FUCK) * scroll of greater mana restoration (TO MENY SHOTING TO BE AVOID) scroll of genocide (OM GITATHNAGS APSOPS O EL T) scroll of teleportation (DEVIENEX COER) Spellbooks spellbook of enchant weapon (elemental) spellbook of magic missile (crumbling) Potions potion of gain level (cacao) potion of healing (thaumaturgic) potion of water (clear) potion of blindness (bitter) Rings ring of increase accuracy (wedding) Wands wand of death (shivering) wand of paralysis (hooked) Gems worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 66 times You killed 68 monsters You read items or engraved 8 times You genocided 1 type of monster You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (26 of 160) two-handed weapons [Basic] (max Grand Master) (42 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (21 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (86 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (83 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...