Leeroy, lawful male ungenomoldic Thalmor ------- |.}...|######### ##### ..-|}^...|#.......# #...# --...}.}}}...###.#.# #.#.# ...-|.^...|#.. #.# #.#.# .|%||.^}}.| #.#####.# #.#.# |.|------- #.#.....#-------#.#.# --- #.#`###.#|.....|#.#.# #...# #.#|%%<..|#.#.# ##### #`.%)%%.....#.##### #.#|)....|#...#...# |.....|#.###.#.##### -------#.#...#.....# ----- 1 #.#.#######.# | DDD.| #.#.# #.#.|.DD..| #.#.### #.#DDD.11.1 #.#...# #..@| 1...| #.###.# ###.| 11..| ......# .| --- ------- --- [Leeroy the Heretic Hunter] St9 Dx9 Co11 In8 Wi8 Ch6 ThaUngMalLaw Dlvl:5 $1 HP57(63) Pw50(94) AC9 Exp7 T457 Cnf Brn Latest messages Pick an object. W a wraith (nasty wraith called Leeroy) Accessing Pokedex entry for nasty wraith... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 4, magic resistance = 15, alignment -6. Normal speed (12). Normal generation, with frequency 6. Resists cold, sleep, poison, petrification, needs +1 weapon to hit, hits as a +2 weapon. No conveyed resistances. Genocidable, breathless, amphibious, unsolid, regenerating, thick-skinned undead flyer. Follows you to other levels. Is a valid polymorph form. Attacks: 1d6, touches - drains life levels # (2x) You miss Fygar. The baby deep dragon bites you! [-2 -> 9] In what direction? [hykulnjb><] Never mind. Pick an object. W a wraith (nasty wraith called Leeroy) Accessing Pokedex entry for nasty wraith... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 4, magic resistance = 15, alignment -6. Normal speed (12). Normal generation, with frequency 6. Resists cold, sleep, poison, petrification, needs +1 weapon to hit, hits as a +2 weapon. No conveyed resistances. Genocidable, breathless, amphibious, unsolid, regenerating, thick-skinned undead flyer. Follows you to other levels. Is a valid polymorph form. Attacks: 1d6, touches - drains life levels Pick an object. W a wraith (nasty wraith called Leeroy) Accessing Pokedex entry for nasty wraith... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 4, magic resistance = 15, alignment -6. Normal speed (12). Normal generation, with frequency 6. Resists cold, sleep, poison, petrification, needs +1 weapon to hit, hits as a +2 weapon. No conveyed resistances. Genocidable, breathless, amphibious, unsolid, regenerating, thick-skinned undead flyer. Follows you to other levels. Is a valid polymorph form. Attacks: 1d6, touches - drains life levels You touch the baby deep dragon. Fygar touches you! [-1 -> 8] [-1 -> 7] You touch Fygar. Fygar suddenly seems weaker! The baby deep dragon bites you! You return to ungenomoldic form! Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in foreclaw) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed -1 dark elven arrows (in quiver) {1} l - 34 uncursed +0 forbidden arrows {1} m - an uncursed +1 lucern hammer {60} n - an uncursed +0 spetum {20} q - 13 uncursed +0 elven arrows {0} r - an uncursed +0 raygun {20} u - an uncursed +0 axe {24} v - 59 uncursed +1 bullets {1} Armor b - an uncursed +0 elven mithril-coat {60} s - a cursed +0 enchanted (of contamination resistance) pair of soft sneakers {2} Comestibles w - 3 uncursed cream pies {0} Scrolls f - 4 uncursed scrolls of healing {0} g - an uncursed rotted scroll of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings p - a blessed +3 ring of gain constitution {0} Wands e - a cursed wand of death (0:10) {0} Tools o - an uncursed charger {0} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 14 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: double attacks You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 139 Implant identification only worked 1 times out of 82 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 37% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 95% Armor drop chance was reduced to 75% Tool drop chance was reduced to 86% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: boomerang (turn 45) The following skill became untrainable if you tried to train it too early: divination spells (turn 213) The following skill became untrainable after a while: trident (turn 45570) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 21525) Number of artifacts generated was 0 Number of fake artifacts generated was 6 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 64320 Monster spawn increase reached its maximum at turn 124263 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 465300 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: giant humanoid (freq bonus 15) The monster species that spawned more often: moose (freq bonus 38) The monster species that spawned more often: reciprocative desperately (freq bonus 40) The monster species that spawned more often: expeditionary untouchably (freq bonus 54) The monster species that spawned more often: laughingstock gravel (freq bonus 17) The monster species that spawned more often: violet colony (freq bonus 80) The monster species that spawned more often: tubbable leafhopper (freq bonus 34) The monster species that spawned more often: mousse quire simplemindedly (freq bonus 68) The monster species that spawned more often: Yasaman's wedge sandal (freq bonus 51) The monster species that spawned more often: evasive riot breaker (freq bonus 19) The monster species that spawned more often: spinach (freq bonus 60) The monster species that spawned more often: grabby nyrse (freq bonus 72) The monster species that spawned more often: arch-lichen (freq bonus 32) The monster species that spawned more often: rockaby wheat (freq bonus 64) The monster species that spawned more often: scramming sturdy (freq bonus 108) The monster species that spawned more often: gecko (freq bonus 144) The monster species that spawned more often: sky elf (freq bonus 72) The monster species that spawned more often: party breaker (freq bonus 144) The monster species that spawned more often: immobile fungus (freq bonus 92) The monster species that spawned more often: bang gang girl (freq bonus 102) The monster species that spawned more often: shadow warrior (freq bonus 48) The monster trait that was more common: monsters that are breathless (freq bonus 16) The monster trait that was more common: monsters that count as minion (freq bonus 16) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 6) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 5) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster species that never randomly spawned: mean stalk The monster species that never randomly spawned: formalin biometer hornet The monster species that never randomly spawned: hairbreadth kipper The monster species that never randomly spawned: blue naga hatchling The monster species that never randomly spawned: albino mushroom The monster species that never randomly spawned: blue stalk The monster species that never randomly spawned: sparkling warp fungus The monster species that never randomly spawned: roc The monster species that never randomly spawned: stolen potato The monster species that never randomly spawned: motherfucker glass golem The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 68) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 20) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 90) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 138) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 28) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 5) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 10) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 8) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 10) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 3) Next attribute increase check would have come at turn 1032 Strength training was 34 Dexterity training was 6 Wisdom training was 9 Constitution training was 20 You were sleep resistant You were confused (102) You were burned (12) You had not decided on your sexuality yet You were suffering from very slight contamination. (27) You were prevented from having teleport control (0) You were prevented from having double attacks (0) You saw invisible You were warned You had automatic searching You had infravision You had 1289 points of nutrition remaining You could survive without air You were polymorphing You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status world fall 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) poke ball 7 R Prepared(0) research 7 R Prepared(0) weapon practice 7 R Prepared(0) calm steed 7 R Prepared(0) turn undead 7 R Prepared(0) blessing 7 R Prepared(0) draw blood 7 R Prepared(0) surgery 7 R Prepared(0) double thrownage 7 R Prepared(0) eddy wind 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (dream helmet) * skullcap (horned helmet) * flack helmet (brick helmet) * crystal helm (thinking helmet) * mining helm (visored helmet) * field helm (engraved helmet) * helm of safeguard (echo helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (fingerless gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (beautiful heels) * boots of safeguard (jungle boots) Scrolls scroll of healing (THERE IS NO SPOON) scroll of mana (AS IF FEEL SOMETHING) scroll of phase door (VUS AS CORIUMA) scroll of standard id (42) scroll of cure (CURSED TIN OF COCKATRICE MEAT) * scroll of extra healing (THRU THE FLOOR) * scroll of greater mana restoration (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of genocide (TEMOV) Rings ring of gain constitution (cellulose) Wands wand of death (terminal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 35 monsters You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Expert) (59 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (38 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...