Leeroy, lawful male ungenomoldic Warrior --u------ |x......| |.......| .......| --------- [Leeroy the Hell Swarm] St18 Dx8 Co10 In8 Wi7 Ch4 WarUngMalLaw Dlvl:1 $0 HP116(116) Pw17(17) AC8 HD25 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a hell swarm! Your armor falls around you! You can no longer hold your shield! You find you must drop your weapon! Wiped out all ungenomolds. You feel dead inside. Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. b - an uncursed +1 mace {12}. e - an uncursed +0 large shield {40}. a - an uncursed +1 plate mail {200}. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 246 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 31 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 66% Tool drop chance was reduced to 99% Monster death drops spawned with only 90% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: form IV (Ataru) The following skill became untrainable if you tried to train it too early: occult spells (turn 9) The following skill became untrainable if you tried to train it too early: short sword (turn 69) The following skill became untrainable after a while: petkeeping (turn 27280) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 13343) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 52117 Monster spawn increase reached its maximum at turn 173362 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 4066230 The monster class that cannot be genocided was worm The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: mithril penetrator (freq bonus 12) The monster species that spawned more often: epidote warp patch (freq bonus 6) The monster species that spawned more often: flaming trove (freq bonus 4) The monster species that spawned more often: roomful citatory (freq bonus 4) The monster species that spawned more often: crypt wraith (freq bonus 10) The monster species that spawned more often: Koschei (freq bonus 4) The monster species that spawned more often: Officer Kommissioner (freq bonus 8) The monster species that spawned more often: treasury golem (freq bonus 3) The monster species that spawned more often: snow drifter (freq bonus 9) The monster species that spawned more often: ruthless orc (freq bonus 40) The monster species that spawned more often: horror fish (freq bonus 15) The monster species that spawned more often: elf-lady (freq bonus 24) The monster species that spawned more often: okutan (freq bonus 6) The monster species that spawned more often: transfinite hardest goose (freq bonus 6) The monster species that spawned more often: mirror monster (freq bonus 48) The monster species that spawned more often: buttsally (freq bonus 12) The monster species that spawned more often: flying guy (freq bonus 8) The monster species that spawned more often: phonophotography digesting dehydrogenated (freq bonus 9) The monster species that spawned more often: Sheorogath (freq bonus 6) The monster species that spawned more often: pink warp fungus (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 9) The monster trait that was more common: monsters that never leave a corpse (freq bonus 8) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 5) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster species that never randomly spawned: spooky portrait The monster species that never randomly spawned: lesser wall monster The monster species that never randomly spawned: octopus The monster species that never randomly spawned: odorous woman The monster species that never randomly spawned: gummed unalarmed The monster species that never randomly spawned: exasperation bereft The monster species that never randomly spawned: H. The monster species that never randomly spawned: wildcard circuiteer The monster species that never randomly spawned: entropy reconnoitering The monster species that never randomly spawned: stinking feet mechanic The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 23) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 34) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 14) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 12) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 3) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 4) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 5) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 94) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 6) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 49) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 19) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 12) Next attribute increase check would have come at turn 572 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was -1 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having double attacks (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You were polymorphing You were polymorphed into a hell swarm You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (453) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (orange visored helmet) * skullcap (black helmet) * flack helmet (middle-earth helmet) * crystal helm (celtic helmet) * mining helm (less helmet) * field helm (red helmet) * helm of safeguard (resounding helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (awesome gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (turbo boots) * boots of safeguard (hot boots) Scrolls scroll of healing (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of mana (ARE YOU HAVING FUN YET) scroll of phase door (THE MIND FLAYERS TENTACLES SUCK YOU) scroll of standard id (FIRST ATTACK LOSED SO IS LATER) scroll of cure (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) * scroll of extra healing (KLOCK DOCK KAPOW) * scroll of greater mana restoration (SECTUM SEMPRA) scroll of genocide (RAGE CAN ADD POWER) Wands wand of death (acrylic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.