Leeroy, lawful male ungenomoldic Thalmor ------------#### |...........,,,, ----------- |..........|,,,, .<........+ |..........|,# ##,|.........| |..........|,# #,,-.........| +..........|,###,,|...._....| |..........|,#,,,,--.-------- ---.--------,#,##, ,,,,# ,,,##,## ###,,[,,# -.---,,,##### |....,### |.G@|# |...| |...| |...| ----- [Leeroy the Golden Heart] St8 Dx8 Co6 In13 Wi11 Ch9 ThaUngMalLaw Dlvl:1 $0 HP53(53) Pw17(17) AC-6 HD10 Exp1 T61 Latest messages There are no arrows in the game that deal more damage than this one. These are meant to be put in a quiver and shot with a bow. There is a wall in the way! (8x) # There is a wall in the way! (4x) You see here an incessant spellbook {0}. m - an incessant spellbook {0}. What do you want to read? [f-jm or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. You hear a door open. You have keen knowledge of the spell. You learn the "slow monster" spell. Not wearing any armor. There is a wall in the way! (2x) Something is written here in the dust. Use "r." to read it. You see here a leather cloak {7}. There is a wall in the way! (3x) # (3x) Really quit [yes/no]? Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: discount action You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 21 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Musable item generation frequency had a negative bias of 24% Tool drop chance was reduced to 91% Food drop chance was reduced to 88% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 14) The following skill became untrainable if you tried to train it too early: javelin (turn 5555) The following skill became untrainable after a while: matter spells (turn 12414) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 20816) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 73625 Monster spawn increase reached its maximum at turn 288766 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3138140 The monster class that cannot be genocided was trove The monster class that was spawned more often: ghost (freq bonus 5) The monster species that spawned more often: ulcerated offended (freq bonus 22) The monster species that spawned more often: Grey-elf (freq bonus 60) The monster species that spawned more often: hepton (freq bonus 24) The monster species that spawned more often: ki-rin (freq bonus 33) The monster species that spawned more often: fast zuubie (freq bonus 21) The monster species that spawned more often: chaos rat (freq bonus 21) The monster species that spawned more often: two-headed troll (freq bonus 20) The monster species that spawned more often: tartrated cohosh (freq bonus 24) The monster species that spawned more often: giant violet dragonfly (freq bonus 12) The monster species that spawned more often: vampire gnome (freq bonus 24) The monster species that spawned more often: kobold spellmaster (freq bonus 14) The monster species that spawned more often: advisee banker (freq bonus 28) The monster species that spawned more often: wigwam yen (freq bonus 14) The monster species that spawned more often: PDP-11 (freq bonus 12) The monster species that spawned more often: cutlich (freq bonus 28) The monster species that spawned more often: master permamimic (freq bonus 22) The monster species that spawned more often: ghostly wolf (freq bonus 16) The monster species that spawned more often: glib trove (freq bonus 33) The monster species that spawned more often: hail master (freq bonus 28) The monster species that spawned more often: Ariane's fleecy combat boot (freq bonus 28) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 7) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 3) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster trait that was more common: monsters that have claw attacks (freq bonus 12) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster species that never randomly spawned: star-spawn of Cthulhu The monster species that never randomly spawned: Ose The monster species that never randomly spawned: mirror growth The monster species that never randomly spawned: hidden trapdoor spider The monster species that never randomly spawned: shadow reaper The monster species that never randomly spawned: leprelich The monster species that never randomly spawned: regenerating mind flayer The monster species that never randomly spawned: caret barbing taping unrevoked impossible The monster species that never randomly spawned: waxworm The monster species that never randomly spawned: weregridbug The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 34) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 7) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 82) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 3) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 7) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 8) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 2) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 7) The RNG hath decreed that this item was generated more often: death (long, freq bonus 9) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: acid venom (splash of venom) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: bossfight trap (freq bonus 4) Next attribute increase check would have come at turn 1104 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 5 You were poison resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having discount action (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You could teleport You had teleport control You were polymorphing You were polymorphed into a golden heart You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (238) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 84% 100% Techniques known in the end Name Level Status world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (celtic helmet) * skullcap (engraved helmet) * flack helmet (musical helmet) * crystal helm (tribal helmet) * mining helm (yellow helmet) * field helm (padded helmet) * helm of safeguard (bug-tracking helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (grey-shaded gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (lolita boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (FINNING SPIDGET) scroll of mana (UNPLAYABLE BINDER ROLE) scroll of phase door (ATTACK BY POLYGONAL) scroll of standard id (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of cure (CLONE MONSTER) * scroll of extra healing (IL NEMICO E STATO VENDUTO) * scroll of greater mana restoration (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of genocide (PRATYAVAYAH) Spellbooks spellbook of slow monster (incessant) Wands wand of death (spruce) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 1 time You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (11 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Since you quit, the score list will not be checked.