Leeroy, lawful male ungenomoldic Wild Talent --.-- |'..| |.r.|1 |.... ----- [Leeroy the Best Teacher Ever] St10 Dx12 Co12 In12 Wi16 Ch6 WilUngMalLaw Dlvl:1 $0 HP153(153) Pw15(15) AC-3 HD16 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Wild Talent. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a best teacher ever! You break out of your armor! Wiped out all ungenomolds. You feel dead inside. Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -8 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 110 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 49 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 31% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 72% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: protection spells (turn 10) The following skill became untrainable if you tried to train it too early: healing spells (turn 511) The following skill became untrainable after a while: two-handed sword (turn 23065) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 38595) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 46928 Monster spawn increase reached its maximum at turn 76407 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 14321395 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: glass swarm piercer (freq bonus 18) The monster species that spawned more often: suikun (freq bonus 64) The monster species that spawned more often: skinflint revisit (freq bonus 12) The monster species that spawned more often: congratulation drollery (freq bonus 12) The monster species that spawned more often: coarser buffeting fluoridated (freq bonus 48) The monster species that spawned more often: impact hound (freq bonus 28) The monster species that spawned more often: animated beautiful funnel-heeled pump (freq bonus 24) The monster species that spawned more often: sloppy growth (freq bonus 27) The monster species that spawned more often: disenchanter colony (freq bonus 18) The monster species that spawned more often: Eliane (freq bonus 20) The monster species that spawned more often: shimmering vortex (freq bonus 14) The monster species that spawned more often: swamp fern (freq bonus 32) The monster species that spawned more often: dull growth (freq bonus 21) The monster species that spawned more often: longly congeneric (freq bonus 12) The monster species that spawned more often: secularizer kissable chigger (freq bonus 12) The monster species that spawned more often: hungry mushroom (freq bonus 24) The monster species that spawned more often: vicar proctoscopically (freq bonus 36) The monster species that spawned more often: crabbily catechumen (freq bonus 12) The monster species that spawned more often: denationalizing absurdly (freq bonus 21) The monster species that spawned more often: stripper lady (freq bonus 14) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 16) The monster trait that was more common: monsters that have lash attacks (freq bonus 18) The monster species that never randomly spawned: venom eye The monster species that never randomly spawned: carcinogen remonstrating The monster species that never randomly spawned: breezier rumrunner The monster species that never randomly spawned: white hulk The monster species that never randomly spawned: aerial servent The monster species that never randomly spawned: voracious kraken The monster species that never randomly spawned: metal mechanic The monster species that never randomly spawned: reiterative forjudge anear The monster species that never randomly spawned: edged monster The monster species that never randomly spawned: blue-green warp fungus The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 9) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 3) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 16) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 28) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 28) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 3) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 88) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: mary sue gloves (princess gloves) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 6) Next attribute increase check would have come at turn 2037 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You could survive without air You were polymorphing You were polymorphed into a best teacher ever You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sssracht, Issrecht and Ussrachs Your deity was Sssracht The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (88) You survived Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 86% 200% Techniques known in the end Name Level Status world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons halberd (angled poleaxe) elven arrow (runed arrow) Scrolls scroll of earth (EIRIS SAZUN IDISI) scroll of taming (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of healing (ENSSNAKE F FIGHTAH) scroll of mana (CHOP CAN BREAKED THE BARRIER) scroll of phase door (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) scroll of standard id (SLASHEM EXTENDED WANTS YOU DEAD) scroll of cure (KILOBAT GIGABAT TERABAT) * scroll of extra healing (PRIME DOT ZIP) * scroll of greater mana restoration (ITS ALL MINE) scroll of genocide (ARGA NECROMUTATION GDA) Spellbooks spellbook of cure stun (gambling) Potions potion of slime (cornflower) potion of full healing (iridescent) Rings ring of sickness resistance (agate) ring of fire resistance (stibotantalite) Wands wand of light (weathered) wand of magic mapping (deformed) wand of death (nicked) Tools wax candle (candle) magic whistle (whistle) Gems worthless piece of violet glass (violet) small piece of unrefined mithril (gray) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Grand Master) (0 of 20) body armor [Unskilled] (max Skilled) (0 of 20) searching [Unskilled] (max Skilled) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Skilled) (0 of 20) club [Unskilled] (max Master) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Master) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Skilled) (0 of 20) Goodbye Leeroy the Wild Talent... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.