Leeroy, lawful male asgardish Paladin ----------- |...@.....| +.........| |.....d...| |....@|...| ----------- [Leeroy the Fighter of Law] St8 Dx10 Co14 In7 Wi8 Ch16 PalAsgMalLaw Dlvl:1 $0 HP24(24) Pw22(22) AC-3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 46 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 58% Ring drop chance was reduced to 53% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 85% Tool drop chance was reduced to 83% Food drop chance was reduced to 96% Monster death drops spawned with only 98% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: riding (turn 100) The following skill became untrainable if you tried to train it too early: body spells (turn 335) The following skill became untrainable after a while: protection spells (turn 58914) The following skill couldn't be trained before a certain turn number is reached: devices (turn 40883) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 110765 Monster spawn increase reached its maximum at turn 252305 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 374650 The monster class that cannot be genocided was vortex The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: large food trove (freq bonus 16) The monster species that spawned more often: uninterruptedly emote coloured avifauna (freq bonus 14) The monster species that spawned more often: adult glowing dragon (freq bonus 8) The monster species that spawned more often: zedenp (freq bonus 4) The monster species that spawned more often: dark maggot (freq bonus 48) The monster species that spawned more often: cylon centurion (freq bonus 4) The monster species that spawned more often: Anita's sexy leather pump (freq bonus 5) The monster species that spawned more often: ferrumach (freq bonus 24) The monster species that spawned more often: ice archer (freq bonus 5) The monster species that spawned more often: flank player (freq bonus 42) The monster species that spawned more often: yellow centipede (freq bonus 32) The monster species that spawned more often: stone serpent (freq bonus 18) The monster species that spawned more often: boohooing industry (freq bonus 3) The monster species that spawned more often: gremlin deactivator (freq bonus 6) The monster species that spawned more often: obowoman (freq bonus 32) The monster species that spawned more often: Zaphkiel (freq bonus 6) The monster species that spawned more often: crater patch (freq bonus 81) The monster species that spawned more often: condom seven (freq bonus 12) The monster species that spawned more often: death brawler (freq bonus 18) The monster species that spawned more often: tyrant of hell (freq bonus 8) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster species that never randomly spawned: Dudley's Dungeon Terminator The monster species that never randomly spawned: maxi shade The monster species that never randomly spawned: ninja lord The monster species that never randomly spawned: resin troll The monster species that never randomly spawned: improver creeper The monster species that never randomly spawned: horadrim ancient The monster species that never randomly spawned: agate patch The monster species that never randomly spawned: demon gazer The monster species that never randomly spawned: forest giant The monster species that never randomly spawned: bright violet force fungus The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 25) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 20) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 11) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 18) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 5) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 10) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 7) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 92) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 2) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 2) Next attribute increase check would have come at turn 501 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having curse resistance (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (261) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 7% 200% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (dream helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (BLIZZARD BUGFIX IS AN OXYMORON) scroll of mana (ECANNOT SNATION ED) scroll of phase door (IRC CHANNEL SLASHEMEXTENDED) scroll of standard id (KNIRHS YMEV OLI) scroll of cure (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) * scroll of extra healing (MERKELDAEMMERUNG) * scroll of greater mana restoration (AQUE BRAGH) Spellbooks spellbook of magic missile (heavenly) Rings ring of warning (deep) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.