Leeroy, lawful male lich Death Eater ------ |..M.| |....| -------------------- |....-- |..................| |...... #######|.....F............| |.....|,#,,,,,,.......?@%$........| |......,,,#####---------.--.------- |.....|#,,,## #,,,, |......,,,,,,, ,,,### |.....| ##,# #,,# ------- #,# #,,# #,-----|-- ##..$....| #|..>...| |......| -------- [Leeroy the Filthy Worm] St6 Dx11 Co10 In19 Wi5 Ch10 DeaLicMalLaw Dlvl:1 $0 HP27(27) Pw22(22) AC7 Exp2 T106 Latest messages The sewer rat bites you! [-1 -> 26] You kill the sewer rat! Unknown command ' '. You see here a sewer rat corpse {20}. You see here 7 gold pieces {0}. # mi: unknown extended command. # You can't polymorph at will. # Requires an athame in your open inventory. If you use this technique, you sacrifice up to 200 max HP and Pw, and all of your stats are reduced by up to 2, but you will be granted a wish, an acquirement, a random artifact or a random powerful item. Use this technique? [yn] (n) You don't have enough health to conduct the ritual! There is a wall in the way! (2x) You see here 7 gold pieces {0}. You see here a sewer rat corpse {20}. There is a staircase up here. You see here a statue of a wild rabbit {30}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -4 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: jumping You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 18 Monsters only dropped their equipment with 73% chance Potion drop chance was reduced to 69% Armor drop chance was reduced to 95% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: mace (turn 2) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1196) The following skill became untrainable after a while: attack spells (turn 15450) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 14124) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25644 Monster spawn increase reached its maximum at turn 59738 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 576228 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: cockatrice (freq bonus 5) The monster species that spawned more often: Solar (freq bonus 28) The monster species that spawned more often: sulfur colony (freq bonus 18) The monster species that spawned more often: ass devourer (freq bonus 18) The monster species that spawned more often: queen B (freq bonus 63) The monster species that spawned more often: shoemaker (freq bonus 24) The monster species that spawned more often: vampire yeek (freq bonus 8) The monster species that spawned more often: night slinger (freq bonus 14) The monster species that spawned more often: little dog (freq bonus 32) The monster species that spawned more often: training kobold (freq bonus 21) The monster species that spawned more often: charmeleon (freq bonus 66) The monster species that spawned more often: thick jumping jellyfish (freq bonus 12) The monster species that spawned more often: vrock (freq bonus 20) The monster species that spawned more often: scurrier (freq bonus 18) The monster species that spawned more often: sepia stalk (freq bonus 24) The monster species that spawned more often: adventurer mold (freq bonus 28) The monster species that spawned more often: lode superintended staying (freq bonus 18) The monster species that spawned more often: falling warp patch (freq bonus 20) The monster species that spawned more often: aether vortex (freq bonus 9) The monster species that spawned more often: poison creeper (freq bonus 14) The monster species that spawned more often: Crabbius (freq bonus 32) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 9) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 12) The monster species that never randomly spawned: excruciating roquefort The monster species that never randomly spawned: Mother The monster species that never randomly spawned: blister mold The monster species that never randomly spawned: kraken tentacle The monster species that never randomly spawned: Ruea's block-heeled combat boot The monster species that never randomly spawned: pink colony The monster species that never randomly spawned: dim spore The monster species that never randomly spawned: original mumak The monster species that never randomly spawned: chasme The monster species that never randomly spawned: invincibly chaptering The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: implant of hacking (dun) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 20) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 17) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 17) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 24) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 6) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 13) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 7) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 5) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 2) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 30) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: amulet of undressing (uplift) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: underlayer trap (freq bonus 3) Next attribute increase check would have come at turn 356 Strength training was 9 Dexterity training was -1 Wisdom training was 0 Constitution training was 8 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having slow digestion (0) You were aware of the presence of something You were warned of undead You had infravision You had 1328 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated You had reflection Your life would have been saved You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 599% b - charm monster 4 enchant 0% 299% c - acid stream 4 matter 0% 299% d - summon undead 5 attack 37% 399% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2XR Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (wide conical) Weapons quarterstaff (staff) Armor cloak of reflection (homicidal cloak) Scrolls scroll of healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of mana (GOT SOMETHING FOUR YOU) scroll of phase door (LEVITICUS BUNG OX) scroll of standard id (SILLY LITTLE NYMPHS) scroll of cure (MULY SA CITA NUL) * scroll of extra healing (SOO BAWLZ) * scroll of greater mana restoration (VOR LAUTER ERREGUNG KAM ER SOFORT) Spellbooks spellbook of finger of death (pink) spellbook of charm monster (multiplicative) spellbook of acid stream (dark green) spellbook of summon undead (fine-printed) Wands wand of death (electrum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Death Eater... Youescaped from the dungeon with 266 points,