Leeroy, lawful male ungenomoldic Paladin --------- |.......+ |.f....#| |K....... |.......| |.......| |..`..#.| ----|---- Z [Leeroy the Atzilut Sephirah] St10 Dx8 Co18 In8 Wi8 Ch12 PalUngMalLaw Dlvl:1 $0 HP73(73) Pw4(26) AC-11 HD10 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a wall dweller! Use the command #monster to hide. Wiped out all ungenomolds. You feel dead inside. Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. # (2x) You have 100 free polymorphs left. Polymorph at will? [yn] (n) You turn into an atzilut sephirah! # You have 99 free polymorphs left. Polymorph at will? [yn] (n) You don't have the energy to polymorph! You need at least 20! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - the uncursed +3 long sword named Azalin's Wish (weapon in foreclaw) {16} Armor b - a blessed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of lightning (2:5) {0} Rings i - an uncursed ring of warning {0} Wands j - a cursed wand of death (0:10) {0} Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: half spell damage You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 342 Tool identification only worked 5 times out of 8 Ring drop chance was reduced to 56% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 89% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: boomerang (turn 144) The following skill became untrainable if you tried to train it too early: javelin (turn 1254) The following skill became untrainable after a while: trident (turn 15145) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 26760) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 99 Monster spawn increase started at turn 45067 Monster spawn increase reached its maximum at turn 116002 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2138575 The monster class that cannot be genocided was orc The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: acid permamimic (freq bonus 12) The monster species that spawned more often: isterre (freq bonus 36) The monster species that spawned more often: wrinkled warp fungus (freq bonus 15) The monster species that spawned more often: wereumberhulk (freq bonus 6) The monster species that spawned more often: unyielding mainstay (freq bonus 8) The monster species that spawned more often: very old stone dragon (freq bonus 4) The monster species that spawned more often: baals minion (freq bonus 12) The monster species that spawned more often: fanatician (freq bonus 6) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 10) The monster species that spawned more often: predictably preponderantly delinquency (freq bonus 4) The monster species that spawned more often: Radio Kop (freq bonus 18) The monster species that spawned more often: silver dragonfly (freq bonus 24) The monster species that spawned more often: ruby mushroom (freq bonus 36) The monster species that spawned more often: stomaching supersonic (freq bonus 8) The monster species that spawned more often: chaotic viper (freq bonus 18) The monster species that spawned more often: giant brown toad (freq bonus 6) The monster species that spawned more often: rot turret (freq bonus 4) The monster species that spawned more often: baby brass dragon (freq bonus 12) The monster species that spawned more often: stalking lichen (freq bonus 24) The monster species that spawned more often: fook yoo platypus (freq bonus 12) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 4) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 3) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 6) The monster species that never randomly spawned: undead elph The monster species that never randomly spawned: fifth-wall breaker The monster species that never randomly spawned: golden one The monster species that never randomly spawned: spore warp patch The monster species that never randomly spawned: sludge warp fungus The monster species that never randomly spawned: soffit automaton receivability recyclability The monster species that never randomly spawned: adult glowing dragon The monster species that never randomly spawned: Carmilla The monster species that never randomly spawned: hunting wolf The monster species that never randomly spawned: fantastic xan The monster class that more likely to generate with musable stuff: vortex The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 9) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 14) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 69) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 22) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 3) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 2) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 91) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 13) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 4) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: kop cube (freq bonus 1) Next attribute increase check would have come at turn 1106 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was -1 You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) Your chance to block was 32% You were warned You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had automatic searching You had infravision You had 1456 points of nutrition remaining You could survive without air You were polymorphing You were polymorphed into an atzilut sephirah You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - lightning 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Armor helmet (crested helmet) leather gloves (viva gloves) low boots (walking shoes) Scrolls scroll of healing (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of mana (MASKELLI MASKELLO) scroll of phase door (STUNT OF GHOST IS DIFFER) scroll of standard id (NOUS DEVONS GAGNER NOTRE RACE) scroll of cure (OUTER LIMITS) * scroll of extra healing (SEXI NOTGAY GAYPOD) * scroll of greater mana restoration (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) scroll of genocide (HOW CONVENIENT) Spellbooks spellbook of lightning (classy) Rings ring of warning (clocked) Wands wand of death (vajra rope) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 jackals (2 created) 0 kittens (1 created) 0 hidden kobolds (1 created) 0 sub-gnomes (1 created) 0 kobold zombies (1 created) 0 pitiful-looking beggars (1 created) 0 nulls (1 created) 8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: ungenomolds 1 species genocided. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (36 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.