Leeroy, lawful male immunizer Ordinator ---------- |........| |.......@| |.......@| --+----.-- [Leeroy the Battler] St18/02 Dx7 Co7 In5 Wi8 Ch4 OrdImmMalLaw Dlvl:1 $0 HP11(11) Pw11(11) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male immunizer Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. Pick an object. @ a human or elf or you (immunizer ordinator called Leeroy) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (immunizer ordinator called Leeroy) Accessing Pokedex entry for immunizer... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -6 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: improved vision You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 30% chance Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 95% Armor drop chance was reduced to 91% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 23) The following skill became untrainable if you tried to train it too early: divination spells (turn 100) The following skill became untrainable after a while: lance (turn 48389) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 55974) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 19063 Monster spawn increase reached its maximum at turn 148633 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3263392 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: antelope (freq bonus 9) The monster species that spawned more often: totally bad spore (freq bonus 9) The monster species that spawned more often: frontal instruction grandpa (freq bonus 18) The monster species that spawned more often: chicken (freq bonus 6) The monster species that spawned more often: dolgsman (freq bonus 40) The monster species that spawned more often: clear worm mass (freq bonus 72) The monster species that spawned more often: mud runner (freq bonus 12) The monster species that spawned more often: killer tripe ration (freq bonus 60) The monster species that spawned more often: opal growth (freq bonus 18) The monster species that spawned more often: semaphore roquefort (freq bonus 15) The monster species that spawned more often: healing warp fungus (freq bonus 4) The monster species that spawned more often: black shuck (freq bonus 18) The monster species that spawned more often: houndoom (freq bonus 108) The monster species that spawned more often: ego ice troll (freq bonus 80) The monster species that spawned more often: nature girl (freq bonus 7) The monster species that spawned more often: blood stone (freq bonus 16) The monster species that spawned more often: Nicole (freq bonus 9) The monster species that spawned more often: chastest gizmo (freq bonus 24) The monster species that spawned more often: cyclical narwhal (freq bonus 12) The monster species that spawned more often: disenchanter colony (freq bonus 5) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster species that never randomly spawned: egalitarianism receipting The monster species that never randomly spawned: alertest adversative The monster species that never randomly spawned: underarmed forwarded orthopedist The monster species that never randomly spawned: Amy BSOD The monster species that never randomly spawned: noncommittally finalized The monster species that never randomly spawned: harrumph decree The monster species that never randomly spawned: spider boy The monster species that never randomly spawned: truckage treacherously The monster species that never randomly spawned: beige warp patch The monster species that never randomly spawned: camo rubber The monster class that always generated with extra speed: wraith The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: chalcedon (cyan) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 50) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 9) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 13) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 19) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 2) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 7) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 5) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 88) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 96) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: too heavy trap (freq bonus 2) Next attribute increase check would have come at turn 340 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You saw invisible You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (296) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (black helmet) * skullcap (inkcoat helmet) * flack helmet (tribal helmet) * crystal helm (masked helmet) * mining helm (etheric helmet) * field helm (horned helmet) * helm of safeguard (viking helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (digger gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (sputa boots) * boots of safeguard (winter boots) Scrolls scroll of healing (JUMP IN FRONT OF A TRAIN) scroll of mana (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of phase door (SKCUS YELDUD) scroll of standard id (WIZZY LABOR CO) scroll of cure (SILLY LITTLE NYMPHS) * scroll of extra healing (SYMANTEC KILLS RANSOM ISDA) * scroll of greater mana restoration (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) Spellbooks spellbook of enchant weapon (encased) Rings ring of increase accuracy (porcelain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.