Leeroy, lawful male asgardish Thalmor ----- |.@.| .@..| |...| +...+ -#-.- [Leeroy the Concordate Agent] St10 Dx15 Co6 In9 Wi9 Ch8 ThaAsgMalLaw Dlvl:1 $0 HP19(19) Pw14(14) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 277 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 122 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 29% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 75% Armor drop chance was reduced to 78% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: body spells (turn 17) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 12543) The following skill became untrainable after a while: two-handed weapons (turn 43334) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 27699) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20901 Monster spawn increase reached its maximum at turn 111592 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 3076632 The monster class that cannot be genocided was (null) The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: blood-colored jelly (freq bonus 5) The monster species that spawned more often: applying dallying winnow tything (freq bonus 30) The monster species that spawned more often: atlantean (freq bonus 8) The monster species that spawned more often: Mordor orc (freq bonus 15) The monster species that spawned more often: sisterly cullet yup (freq bonus 15) The monster species that spawned more often: actual big bear (freq bonus 6) The monster species that spawned more often: sea dolphin (freq bonus 8) The monster species that spawned more often: abyss wraith (freq bonus 9) The monster species that spawned more often: sane patch (freq bonus 5) The monster species that spawned more often: loud spore (freq bonus 7) The monster species that spawned more often: ondy (freq bonus 60) The monster species that spawned more often: power drake (freq bonus 5) The monster species that spawned more often: giant brass dragonfly (freq bonus 8) The monster species that spawned more often: The Alignment Thing (freq bonus 24) The monster species that spawned more often: wooden stalk (freq bonus 21) The monster species that spawned more often: illimitably intravenously balsam (freq bonus 18) The monster species that spawned more often: marten (freq bonus 4) The monster species that spawned more often: nexus metroid (freq bonus 3) The monster species that spawned more often: pock silesia undesirability (freq bonus 14) The monster species that spawned more often: dictator of Iraq (freq bonus 4) The monster trait that was more common: monsters with petrification resistance (freq bonus 3) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 16) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 4) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 4) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster species that never randomly spawned: Indalecio The monster species that never randomly spawned: evasive sewer rat The monster species that never randomly spawned: swamp fern sprout The monster species that never randomly spawned: Charon The monster species that never randomly spawned: ninja lord The monster species that never randomly spawned: werespider The monster species that never randomly spawned: nine-headed hydra The monster species that never randomly spawned: small tarantula The monster species that never randomly spawned: an I The monster species that never randomly spawned: slimy warp patch The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: implant of craftsmanship (fleet) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: implant of frailty (paradox) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 6) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 92) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 12) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 9) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 4) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 6) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 2) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 2) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: chocoegg ((null)) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this trap was always invisible: map trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 4) Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (339) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (silk helmet) * skullcap (wide metal helm) * flack helmet (anti-government helmet) * crystal helm (echo helmet) * mining helm (orange visored helmet) * field helm (etched helmet) * helm of safeguard (padded helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (lead gloves) * commander gloves (covered pair of gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (mud boots) * boots of safeguard (spider boots) Scrolls scroll of healing (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of mana (AMAZING AFRO HEAD RUSH ATTACK) scroll of phase door (SHOW THE FUCKING STATUS ALREADY) scroll of standard id (MOVE RISED SLOW) scroll of cure (THE GEHENNOM FUN PATCH IS ACTUALLY THE GEHENNOM EVIL PATCH) * scroll of extra healing (NNA GI NA ARA MKPURU AMU) * scroll of greater mana restoration (PHYSIC STUNT DAMAGE SMALLERS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.