Leeroy, lawful male asgardish Yeoman ---------- -- |...........| |..u.#....... .... |.@....#....| |..#........- ------------- [Leeroy the Usher] St10 Dx14 Co12 In14 Wi9 Ch9 YeoAsgMalLaw Dlvl:1 $0 HP23(23) Pw8(8) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Yeoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. short sword - This is a weapon. Color: cyan. Material: liquid. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic short sword that doesn't deal a lot of damage. partisan - This is a weapon. Color: cyan. Material: iron. Appearance: vulgar polearm. You can wield it to attack enemies. Some weapons are also suitable for throwing. A balanced two-handed polearm that can be applied to hit monsters standing two squares away. Using it at point blank range is only useful if you're riding. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 short sword (weapon in hand) {12} b - an uncursed +1 partisan (alternate weapon; not wielded) {32} Armor c - an uncursed +1 leather armor (being worn) {60} d - an uncursed +0 pair of high boots (being worn) {8} e - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles f - 33 uncursed apples {0} g - 28 uncursed carrots {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions h - 3 uncursed potions of water {0} Tools i - an uncursed +0 fishing pole {12} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: curse resistance You could not have this property intrinsically: half physical damage Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 68 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 95% Armor drop chance was reduced to 55% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: body spells (turn 70) The following skill became untrainable if you tried to train it too early: searching (turn 51) The following skill became untrainable after a while: matter spells (turn 56227) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 8839) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36038 Monster spawn increase reached its maximum at turn 145197 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 9542964 The monster class that cannot be genocided was naga The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: hammerhead (freq bonus 12) The monster species that spawned more often: sapphire golem (freq bonus 6) The monster species that spawned more often: nether idiot (freq bonus 6) The monster species that spawned more often: Vampire Sergeant (freq bonus 12) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 12) The monster species that spawned more often: edgy experiencing (freq bonus 12) The monster species that spawned more often: dull mold (freq bonus 8) The monster species that spawned more often: giant pest (freq bonus 24) The monster species that spawned more often: eastern shimmerfly (freq bonus 4) The monster species that spawned more often: draug (freq bonus 32) The monster species that spawned more often: jesed sephirah (freq bonus 48) The monster species that spawned more often: cyclical narwhal (freq bonus 3) The monster species that spawned more often: monster lizard (freq bonus 18) The monster species that spawned more often: dark laser (freq bonus 7) The monster species that spawned more often: leprechaun wanderer (freq bonus 48) The monster species that spawned more often: chromatic hound (freq bonus 12) The monster species that spawned more often: nature girl (freq bonus 6) The monster species that spawned more often: real nether hound (freq bonus 72) The monster species that spawned more often: rogue captain (freq bonus 12) The monster species that spawned more often: warty mushroom (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster species that never randomly spawned: litter nymph The monster species that never randomly spawned: secluded force fungus The monster species that never randomly spawned: undead geek The monster species that never randomly spawned: unconverted flaxen The monster species that never randomly spawned: cryptically mutilated dab The monster species that never randomly spawned: summation someplace The monster species that never randomly spawned: drydrip force patch The monster species that never randomly spawned: clockwise jejunum The monster species that never randomly spawned: skylab renegade The monster species that never randomly spawned: lenin interwoven The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 9) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 4) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 24) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 16) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 14) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 30) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 39) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 48) The RNG hath decreed that this item was always generated cursed: cloak of angriness (blinking cloak) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: gauntlets of swimming (black gloves) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 9) Next attribute increase check would have come at turn 345 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Majesty The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (767) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (orange gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (tasseled helmet) * skullcap (RNG helmet) * flack helmet (bluy helmet) * crystal helm (eternal helmet) * mining helm (mechanical helmet) * field helm (middle-earth helmet) * helm of safeguard (masked helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (awesome gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (yellow sneakers) * boots of safeguard (riding boots) Scrolls scroll of healing (EY WHICH FAELLTEN YOU) scroll of mana (COMBATDEPTH LAB CORRODE) scroll of phase door (VELOX NEB) scroll of standard id (INTEGER DIVIDE BY ZERO) scroll of cure (POWER RAISED BY THINK FOR) * scroll of extra healing (BLOW FLOWER VIOLENT AROUND) * scroll of greater mana restoration (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Yeoman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.