Leeroy, lawful male asgardish Warrior ----- |<>.|#------------ |...%,|..........| -+------------------------------- -.---,|..........| |`..............................- --- #,# ,,|.........[| |.------------^..........----------------------|.| #,# #,..%........| |.|.).)[|....|.-------...|[[[[[[|..[.........".|.| #,# #,----------.- |.|))%))|....|.|.....|...|[[[.[[|........F.F...|.| ##,# #,%,,,,,,,,,,, |.|)[.))|....|.|.....|...|.)).)[|..j..../.@....|.| #,,# ####-----.-###,,# |.|..)..|....|.|.....|...| ..> |-------|-------.| ---|---- |^.....%,,,,# |.----|--|----.--|----...----|---................| --......-- |.....|###,## |.^....................{.........................| |........| |.....| #,,# |.--|-----|------................-----------(.`..| |........| ------- ##,# |.|......|.. |..---|---|----..|.........||---.| |........| #,,#|.|......|.... |..|.....|....|^.|.........|.. |.| --......-- ##,#|.|......|..... |..|.....|....|..-.........|// |.| -------- #,,|.|.....>|......|..|.....|....|..|.........|[ |.| ##,|.---------------..------------..---------------.| #,...................`.............................| ##-------------------------------------------------- [Leeroy the Two-Handed Swordsman] St15 Dx9 Co15 In6 Wi13 Ch3 WarAsgMalLaw Dlvl:2 $17 HP-10(100) Pw56(56) AC3 Exp6 T1194 Hal Latest messages You kill the poor Extra Fleecy Bundle! You hear the studio audience applaud! The invisible mishearing remodel swings her elven bow. The invisible arch diggle hits you! [-16 -> 14] Warning: HP low! The invisible Victoria's high-heeled sandal swings her aklys. The invisible squirtle hits you! The invisible prefabricate optimal hits you! Warrior, your life force is running out. [-11 -> 3] Warning: HP low! You feel a tug on your knapsack There is a wall in the way! The bandersnatch's banded mail deflects your attack. The null stalk gets angry! The firewall wields a soft star! The neurology thiamin swings his axe. The dwarf lord stonebreaker hits you! You die... Your inventory Amulets s - an uncursed amulet of ESP {0} I - an uncursed amulet versus poison {0} Weapons b - an uncursed +1 mace {12} c - an uncursed +1 crossbow {20} d - 50 blessed +0 crossbow bolts (in quiver) {1} p - 20 uncursed +0 inka stingers {0} q - an uncursed +0 orcish short sword {12} r - an uncursed +0 vermin swatter {4} t - an uncursed +0 orcish dagger {4} u - an uncursed +0 axe {24} x - an uncursed +0 fly swatter {4} G - 19 uncursed +0 elven arrows {0} J - a blessed -2 spirit thrower (weapon in hand) {8} Armor a - an uncursed +1 set of red dragon scales (being worn) {20} v - an uncursed +0 ring mail {100} E - an uncursed +0 leather armor {60} F - a blessed +1 leather armor {60} Comestibles f - 29 uncursed apples {0} g - 34 uncursed carrots {1} Scrolls h - 7 uncursed scrolls of healing {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} n - a blessed scroll of standard id {0} Spellbooks K - an uncursed spellbook of turn undead (5:2) {0} Rings H - an uncursed ring of protection from shape changers {0} Wands z - an uncursed wand of cancellation (0:5) {0} Tools o - an uncursed large box {500} w - a * uncursed mirror {0} y - an uncursed magic whistle {0} N - an uncursed grass whistle {0} Boulders/Statues m - an uncursed statue of a field mouse {30} The statue of a field mouse is empty. The large box is empty. Final attributes You have transgressed Your alignment was -39 Your max alignment was 19 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 53% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 77% Food drop chance was reduced to 95% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: matter spells (turn 5) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 330) The following skill became untrainable after a while: trident (turn 23738) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 54224) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 28364 Monster spawn increase reached its maximum at turn 174584 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3849480 The monster class that cannot be genocided was gremlin Today, this monster class was always generated invisible: angelic being The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: Juen's roller blade (freq bonus 20) The monster species that spawned more often: voracious bee (freq bonus 7) The monster species that spawned more often: Mad Bucking Fastard (freq bonus 28) The monster species that spawned more often: Kristin's super-high lady shoe (freq bonus 15) The monster species that spawned more often: puncture valley (freq bonus 24) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 30) The monster species that spawned more often: crunch crunch ghost (freq bonus 18) The monster species that spawned more often: vampiric force fungus (freq bonus 18) The monster species that spawned more often: jurywomen flail (freq bonus 60) The monster species that spawned more often: cubed jelly (freq bonus 48) The monster species that spawned more often: giant marksman ant (freq bonus 48) The monster species that spawned more often: umbreon (freq bonus 14) The monster species that spawned more often: fungoid growth (freq bonus 64) The monster species that spawned more often: furious spore (freq bonus 14) The monster species that spawned more often: orange warp patch (freq bonus 84) The monster species that spawned more often: Olog-hai warchief (freq bonus 18) The monster species that spawned more often: batching abase juan quickening (freq bonus 5) The monster species that spawned more often: crunchy spore (freq bonus 12) The monster species that spawned more often: subway wight (freq bonus 14) The monster species that spawned more often: wigwam yen (freq bonus 10) The monster trait that was more common: monsters that originate from Steamband (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 8) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters that talk like whores (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster species that never randomly spawned: oblivion daemon The monster species that never randomly spawned: rabid rat The monster species that never randomly spawned: sanity light The monster species that never randomly spawned: dubbin gonococcic The monster species that never randomly spawned: female samurai The monster species that never randomly spawned: tinseled trouble since quantum lube The monster species that never randomly spawned: double birth The monster species that never randomly spawned: outcried smuggling The monster species that never randomly spawned: weretroll The monster species that never randomly spawned: dull mold The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 6) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 27) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 7) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 9) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 8) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 9) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 6) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 21) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: web (freq bonus 10) Next attribute increase check would have come at turn 2760 Strength training was 9 Dexterity training was 22 Wisdom training was 3 Constitution training was 26 You were fire resistant You were hallucinating (20) You had the following problem: Picking up an item increases your carried weight by more than what the item weighs. (56) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having petrification resistance (0) You saw invisible You had 1197 points of nutrition remaining You were invisible to others You regenerated You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Odin and Lady Ariane Your deity was G-boy The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status concentrating 6X LIMIT(1723) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Amulets amulet of ESP (guilded) amulet versus poison (adamant) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (horned helmet) * skullcap (knowledgeable helmet) * flack helmet (wok-shaped helmet) * crystal helm (spinning helmet) * mining helm (dim colored helmet) * field helm (celtic helmet) * helm of safeguard (golden helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (padded gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (sputa boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (KLATHA DATHA NY ARYATHA) scroll of mana (NAMEEXPERIENCEGOLDTIME) scroll of phase door (MAY THE FORCE BE WITH YOU) scroll of standard id (OMG AMY ASCENDED FOURK DESPITE WAND DESTRUCTION) scroll of cure (STAT STUNT IS MORE IMPORTANT) * scroll of extra healing (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) * scroll of greater mana restoration (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) Spellbooks spellbook of turn undead (petrified) Potions potion called gain ability? (golden) potion of invisibility (raspberry) Rings ring of protection from shape changers (arcanium) Wands wand of cancellation (slate) Tools large box (wooden box) mirror (looking glass) magic whistle (whistle) grass whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 ants (1 created) a firefly a phasing acid blob 2 jackals a thick jackal 0 large racoon dogs (1 created) a wimp a hobbit a normal hobbit a deep one a meduquasit 3 kobolds (4 created) 0 picture kobolds (1 created) a baby mimic (2 created) a baby permamimic 4 mynocks (5 created) 2 mini mimics (3 created) a petit mimic 0 small mimics (1 created) a small healing permamimic a demimondaine 2 sewer rats a visor sewer rat a rabbit a giant white mouse a giant rat an eevee a hole spider a green nightmare a rot worm 2 grid bugs a whirlwind a porter lichen 2 green molds (1 created) a gnome lady 0 kobold zombies (1 created) 0 shopkeepers (3 created) 0 watchmen (4 created) 0 watch captains (7 created) 0 watch lieutenants (1 created) a newt a floor grue 2 novice light walls a gem trove (2 created) a poison trove 71 creatures born. 47 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 51 times You killed 37 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (22 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (6 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (68 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (22 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior... You died in The Dungeons of Doom on dungeon level 2 with 1960 points, and 17 pieces of gold, after 1194 moves. Killer: a monster (hallucinogen-distorted watch captain) You were level 6 with a maximum of 100 hit points when you died. You reached the 144th place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 142 2047 Gearwhore-Wiz-Sat-Fem-Neu quit in The Dungeons of Doom on level 4. 92 [92] 143 1995 Leeroy-Fen-Inc-Mal-Neu turned to stone in The Dungeons of Doom on level 2. Petrified by a cockatrice. 68 [71] *144 1960 Leeroy-War-Asg-Mal-Law died in The Dungeons of Doom * on level 2. Killed by a monster (hallucinogen-distorted watch captain). - [100] 145 1936 Leeroy-Zyb-Alc-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [65] 146 1868 35-Bar-Lep-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a bolt of lightning. - [85]