Leeroy, lawful male borg Warrior ------------- |...........| |.......@...| |...........| |...........| |............ --.---------- [Leeroy the Swordsman] St18 Dx8 Co14 In10 Wi7 Ch6 WarBorMalLaw Dlvl:1 $16 HP20(20) Pw11(11) AC-4 Exp1 T43 Latest messages You feel an unseen monster! (4x) You attack thin air. You feel an unseen monster! You attack thin air. Wait! There's something there you can't see! You attack thin air. You feel an unseen monster! You attack thin air. (3x) You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. You violate the way of the Jedi! You hit it. You attack thin air. (2x) Pick an object. ú a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room) Pick an object. @ a human or elf or you (borg warrior called Leeroy) Accessing Pokedex entry for borg... Base statistics of this monster type: Base level = 8, difficulty = 13, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, breathless, amphibious, carnivorous, herbivorous, metallivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d5, uses weapon - ordinary physical 1d5, uses weapon - ordinary physical Pick an object. @ a human or elf or you (borg warrior called Leeroy) Accessing Pokedex entry for borg... Base statistics of this monster type: Base level = 8, difficulty = 13, AC = -5, magic resistance = 50, alignment 11. Slow (9). Normal generation, with frequency 1. Resists fire, poison. Leaves no corpse. Not genocidable, breathless, amphibious, carnivorous, herbivorous, metallivorous, poisonous, thick-skinned demon. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 1d5, uses weapon - ordinary physical 1d5, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -8 Your max alignment was 9 You carried 1 sins You could not have this property at all: jumping You could not have this property extrinsically: hallu party You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 12 Book drop chance was reduced to 91% Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 18% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 66% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: spirituality (turn 3) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 60) The following skill became untrainable after a while: dagger (turn 16311) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 34895) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45015 Monster spawn increase reached its maximum at turn 288975 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2730014 The monster class that cannot be genocided was trove The monster class that was spawned more often: ant or other insect (freq bonus 6) The monster species that spawned more often: antelope (freq bonus 54) The monster species that spawned more often: expedient prevalent (freq bonus 48) The monster species that spawned more often: reagent disadvantaged (freq bonus 84) The monster species that spawned more often: forgotten snake (freq bonus 72) The monster species that spawned more often: ewok (freq bonus 16) The monster species that spawned more often: reduplicative bunsen (freq bonus 36) The monster species that spawned more often: gentian invidiously (freq bonus 28) The monster species that spawned more often: rot walker (freq bonus 33) The monster species that spawned more often: plateau girl (freq bonus 18) The monster species that spawned more often: war bear (freq bonus 27) The monster species that spawned more often: gunwale electrically (freq bonus 60) The monster species that spawned more often: Tenebrous (freq bonus 32) The monster species that spawned more often: giant squid (freq bonus 7) The monster species that spawned more often: watcher geist (freq bonus 8) The monster species that spawned more often: oathbreaker (freq bonus 18) The monster species that spawned more often: baby lich (freq bonus 54) The monster species that spawned more often: yTL|?5