Leeroy, lawful male asgardish Unbeliever ------------ |..........| |..P.$..Z... |...@......| ------------ [Leeroy the Rookie] St11 Dx9 Co13 In6 Wi4 Ch6 UnbAsgMalLaw Dlvl:1 $0 HP28(28) Pw4(4) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Unbeliever. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. Pick an object. @ a human or elf or you (asgardish unbeliever called Leeroy) Accessing Pokedex entry for unbeliever... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Magic resistant. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - magic missiles Your anti-magic shell prevents spellcasting. (2x) # (2x) black aestivalis - This is a weapon. Color: transparent. Material: iron. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A useful broadsword. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 black aestivalis (weapon in hand) {30} Armor b - an uncursed +1 chain mail (being worn) {120} Comestibles c - an uncursed food ration {0} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: energy regeneration Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 60% chance Musable item generation frequency had a negative bias of 25% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 99% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: dart (turn 39) The following skill became untrainable if you tried to train it too early: long sword (turn 315) The following skill became untrainable after a while: high heels (turn 38612) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 43607) Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 44627 Monster spawn increase reached its maximum at turn 204887 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 906976 The monster class that cannot be genocided was zombie The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: saiyan (freq bonus 9) The monster species that spawned more often: sleepyhead unhygienic marsupialize (freq bonus 16) The monster species that spawned more often: glowing mold (freq bonus 5) The monster species that spawned more often: The Nemean Lion (freq bonus 8) The monster species that spawned more often: political singer (freq bonus 4) The monster species that spawned more often: plasma turret (freq bonus 14) The monster species that spawned more often: moldy colony (freq bonus 8) The monster species that spawned more often: stafspillir (freq bonus 18) The monster species that spawned more often: air-wolf (freq bonus 6) The monster species that spawned more often: topaz stalk (freq bonus 8) The monster species that spawned more often: balled transfer (freq bonus 30) The monster species that spawned more often: evasive sniper (freq bonus 7) The monster species that spawned more often: revivified patronizing (freq bonus 9) The monster species that spawned more often: aggravator (freq bonus 9) The monster species that spawned more often: tormenter pooch (freq bonus 14) The monster species that spawned more often: weeping fishing rod (freq bonus 8) The monster species that spawned more often: muzzle fiend (freq bonus 12) The monster species that spawned more often: barrow wight (freq bonus 15) The monster species that spawned more often: Conquest (freq bonus 56) The monster species that spawned more often: hell orc (freq bonus 72) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters that can throw boulders (freq bonus 3) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 8) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster species that never randomly spawned: ogre caster The monster species that never randomly spawned: powwowed gypper The monster species that never randomly spawned: cambism oliver The monster species that never randomly spawned: targetting turret The monster species that never randomly spawned: classical otyugh The monster species that never randomly spawned: quantum warp patch The monster species that never randomly spawned: Markus The monster species that never randomly spawned: agate mold The monster species that never randomly spawned: bomb-carrying ornithopter automaton The monster species that never randomly spawned: identified emplane The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 19) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 5) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 46) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 37) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this trap was always invisible: escalating trap The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 1) Next attribute increase check would have come at turn 133 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (777) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (FIRE IN THE ASS HOLE) scroll of mana (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) scroll of phase door (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of standard id (MAYBE S-WAVE BECAUSE HIT) scroll of cure (DUAM XNAHT) * scroll of extra healing (GET SLEX TODAY) * scroll of greater mana restoration (KNIRHS YMEV OLI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 whnases (1 created) 0 ungenomolds (1 created) Martti Ihrasaari (0 times) 0 aggravating wallwalkers (1 created) 0 kobold zombies (1 created) 5 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Unbeliever... You and Martti Ihrasaari escaped from the dungeon with 9 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 28 hit points when you escaped. Since you escaped early, the score list will not be checked.