Leeroy, lawful male undefined Warrior ------------- |...........| ..@...u..$:/| -.-- ----- -- . [Leeroy the Swordsman] St18 Dx8 Co15 In9 Wi8 Ch8 WarUndMalLaw Dlvl:1 $0 HP20(20) Pw11(11) AC-2 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male undefined Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. You can't even move a handspan with this load! You don't know any spells right now. BFG ammo - This is a weapon. Color: bright green. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Only the BFG can fire this type of ammo. The damage per ammo isn't that high, but wait until you see the # of ammo fired per turn! # Your load is too heavy to climb the stairs. You collapse under your load. (2x) What do you want to take off? [a or ?*] Never mind. What do you want to drop? [a-l or ?*] You drop 15 uncursed sub-gnome corpses {9750}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 87% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 84% Armor drop chance was reduced to 99% Tool drop chance was reduced to 70% Monster death drops spawned with only 96% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: implants (turn 3) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 561) The following skill became untrainable after a while: two-handed weapons (turn 48007) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 57150) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 31595 Monster spawn increase reached its maximum at turn 57735 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1108594 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: nemese (freq bonus 3) The monster species that spawned more often: magic-colored mold (freq bonus 12) The monster species that spawned more often: shady monkey (freq bonus 10) The monster species that spawned more often: lethe growth (freq bonus 18) The monster species that spawned more often: guatemala prehuman parasitic (freq bonus 24) The monster species that spawned more often: lightning grue (freq bonus 33) The monster species that spawned more often: inertia spore (freq bonus 12) The monster species that spawned more often: purple naga hatchling (freq bonus 8) The monster species that spawned more often: radspider (freq bonus 28) The monster species that spawned more often: asian hentai (freq bonus 33) The monster species that spawned more often: real nether lich (freq bonus 36) The monster species that spawned more often: smut orc (freq bonus 15) The monster species that spawned more often: death vortex (freq bonus 10) The monster species that spawned more often: air bowl (freq bonus 24) The monster species that spawned more often: stumbling terror (freq bonus 10) The monster species that spawned more often: high gnome lord (freq bonus 8) The monster species that spawned more often: poison creeper (freq bonus 20) The monster species that spawned more often: alothere (freq bonus 14) The monster species that spawned more often: chlorpromazine sower (freq bonus 8) The monster species that spawned more often: prank gopher (freq bonus 20) The monster species that spawned more often: uniforming zaniest (freq bonus 8) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters that have bite attacks (freq bonus 3) The monster trait that was more common: monsters with soldier dialogue (freq bonus 10) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 3) The monster species that never randomly spawned: sword familiar The monster species that never randomly spawned: insane ice spawn The monster species that never randomly spawned: stencilled unsnarling The monster species that never randomly spawned: Dudley's Dungeon Terminator The monster species that never randomly spawned: karmic stalk The monster species that never randomly spawned: thematic air elemental The monster species that never randomly spawned: phase colony The monster species that never randomly spawned: shadow gazer The monster species that never randomly spawned: fierce battlehorse The monster species that never randomly spawned: emissary unsubstantial epigrammatical comforter The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 7) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 21) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 17) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 44) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 35) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 8) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 3) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 17) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: blesscurse trap (freq bonus 22) Next attribute increase check would have come at turn 603 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having telepathy (0) You had 1496 points of nutrition remaining You could survive without air You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (880) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (gray helmet) * skullcap (crazy helmet) * flack helmet (wok-shaped helmet) * crystal helm (internet helmet) * mining helm (basin helmet) * field helm (deformed helmet) * helm of safeguard (translucent helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (spanish gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (hiking boots) * boots of safeguard (winter boots) Scrolls scroll of healing (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) scroll of mana (GOAL GOREST) scroll of phase door (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of standard id (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of cure (MULEPUPUSCHE A BIG ONE) * scroll of extra healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) * scroll of greater mana restoration (DAMN IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Leeroy the Warrior... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.