Leeroy, lawful male asgardish Otaku --+---.--------- |..............| |..............| ...............| |............@V| ---------------- [Leeroy the Heyaduo] St10 Dx13 Co11 In12 Wi5 Ch9 OtaAsgMalLaw Dlvl:1 $27 HP19(19) Pw22(22) AC8 Exp1 T2 Latest messages Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. Watch out! Bad things can happen on Friday the 13th. You are Leeroy, a lawful male asgardish Otaku. HP: 19 (max 19) Pw 22 (max 22) AC 8 Current status effects: . # (2x) potion of extra healing - This is a potion. Color: transparent. Material: glass. Appearance: greasy. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. A good healing potion that restores a medium amount of hit points and sometimes fixes other troubles as well. If the amount restored exceeds your maximum hit points, they will be increased. potion of water - This is a potion. Color: cyan. Material: glass. Appearance: clear. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Water potions behave differently if they are blessed (holy water) or cursed (unholy water). Quaffing (un)holy water has a variety of effects, and it will alter the blessed/cursed/uncursed status of items dipped into it. Plain water also has some marginal uses. scroll of random enchantment - This is a scroll. Color: white. Material: paper. Appearance: ETADPU CIMOC. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Using this scroll will allow you to pick an item that you want to have randomly enchanted. The item in question might get a positive or negative enchantment. However, if the item had a positive enchantment before it will first be set to +0 and get enchanted afterwards, so it's probably better to use it on items that are already +0 or worse. What do you want to read? [l-s or ?*] As you read the scroll, it disappears. You may randomly enchant an object. What do you want to randomly enchant? [ab or ?*] Your katana is surrounded by a gray aura. Pick an object. V a vampire (tame vampire called Cheater) (base level 10) (female) Accessing Pokedex entry for vampire... Base statistics of this monster type: Base level = 10, difficulty = 16, AC = 1, magic resistance = 25, alignment -8. Normal speed (12). Normal generation, with frequency 15. Resists sleep, poison, needs +2 weapon to hit. Leaves no corpse. Genocidable, breathless, amphibious, carnivorous, poisonous, regenerating undead flyer. Silver weapons do extra damage to it. Follows you to other levels. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, bite - drains life levels Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +3 katana (weapon in hand) {16} Armor b - a cursed +0 T-shirt (being worn) {2} Comestibles c - an uncursed sparrow tamago {0} d - 10 uncursed slime molds {0} e - an uncursed tin of ant meat {0} f - 3 uncursed gunyoki {0} g - an uncursed tin of goblin meat {0} h - 2 uncursed tripe rations {0} Scrolls l - an uncursed scroll of identify {0} m - a blessed scroll of remove curse {0} o - 5 uncursed scrolls of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} Potions i - an uncursed potion of extra healing {0} j - an uncursed potion of levitation {0} k - an uncursed potion of water {0} Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: glib combat You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 73% Ring drop chance was reduced to 44% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 81% Armor drop chance was reduced to 69% Concealing monsters were spawned underneath items 38% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: missile weapons (turn 938) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 128) You had blown your chance of training the enchantment spells skill The following skill became untrainable after a while: mace (turn 42625) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 55778) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 106960 Monster spawn increase reached its maximum at turn 164208 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1671192 The monster class that cannot be genocided was major demon The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: magedoom eye (freq bonus 8) The monster species that spawned more often: watchman (freq bonus 30) The monster species that spawned more often: bramble thresher (freq bonus 9) The monster species that spawned more often: nupperibo (freq bonus 12) The monster species that spawned more often: chillbug (freq bonus 54) The monster species that spawned more often: pathologic nondiscriminating (freq bonus 12) The monster species that spawned more often: fissure fisher (freq bonus 24) The monster species that spawned more often: tarantula (freq bonus 9) The monster species that spawned more often: flying piercer (freq bonus 36) The monster species that spawned more often: unfair prostitute (freq bonus 6) The monster species that spawned more often: squirrelhorn (freq bonus 8) The monster species that spawned more often: werefloatingeye (freq bonus 22) The monster species that spawned more often: banished soul (freq bonus 36) The monster species that spawned more often: weregiantant (freq bonus 9) The monster species that spawned more often: evil force patch (freq bonus 21) The monster species that spawned more often: undead ordinator (freq bonus 36) The monster species that spawned more often: concorde 6 (freq bonus 2) The monster species that spawned more often: runoff warp patch (freq bonus 8) The monster species that spawned more often: redecorating grieve (freq bonus 18) The monster species that spawned more often: stone dragon (freq bonus 24) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 12) The monster species that never randomly spawned: shayateen lord The monster species that never randomly spawned: truant girl The monster species that never randomly spawned: newt longship The monster species that never randomly spawned: blink spider The monster species that never randomly spawned: pile of silver coins The monster species that never randomly spawned: inka bartender The monster species that never randomly spawned: Fuma Monou, Dragon of Earth The monster species that never randomly spawned: ice mage The monster species that never randomly spawned: bleach ghost The monster species that never randomly spawned: threshold growth The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 36) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 59) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 182) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 14) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 27) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 7) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 3) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 17) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 5) Next attribute increase check would have come at turn 336 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having glib combat (0) You had 1499 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (176) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of identify (REUTHRA ENROUCH ZERPHRECH) scroll of remove curse (FORAGAN MISROCH TULEVEI) scroll of random enchantment (ETADPU CIMOC) scroll of healing (IDE BY 0) scroll of mana (LEP GEX VEN ZEA) scroll of phase door (CHLELOR PHACHILER MAZ MACHAIRIOCH) scroll of standard id (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of cure (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) * scroll of extra healing (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) * scroll of greater mana restoration (IN MY NEXT LIFE ILL BECOME A FEMINIST) Potions potion of extra healing (greasy) potion of levitation (marigold) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Otaku... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.